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rem refs
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@ -13,8 +13,6 @@
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CShotInfo gaShotInfo[NUMSHOTINFOS];
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float CShotInfo::ms_afRandTable[20];
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// CShotInfo (&gaShotInfo)[100] = *(CShotInfo(*)[100])*(uintptr*)0x64F0D0;
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// float (&CShotInfo::ms_afRandTable)[20] = *(float(*)[20])*(uintptr*)0x6E9878;
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/*
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Used for flamethrower. I don't know why it's name is CShotInfo.
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@ -7,7 +7,6 @@
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#include "AnimBlendAssociation.h"
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#include "Weapon.h"
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//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
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CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
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static char ms_aWeaponNames[][32] = {
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