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rem refs
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@ -40,22 +40,22 @@
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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char DefaultPCSaveFileName[260];// = *(char(*)[260]) * (uintptr*)0x8E28C0;
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char ValidSaveName[260];// = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char LoadFileName[256];// = *(char(*)[256])*(uintptr*)0x9403C4;
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wchar SlotFileName[SLOT_COUNT][260];// = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
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wchar SlotSaveDate[SLOT_COUNT][70];// = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
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int CheckSum;// = *(int*)0x8E2BE0;
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eLevelName m_LevelToLoad;// = *(eLevelName*)0x8E29CC;
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char DefaultPCSaveFileName[260];
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char ValidSaveName[260];
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char LoadFileName[256];
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wchar SlotFileName[SLOT_COUNT][260];
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wchar SlotSaveDate[SLOT_COUNT][70];
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int CheckSum;
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eLevelName m_LevelToLoad;
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char SaveFileNameJustSaved[260];
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int Slots[SLOT_COUNT+1];// = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate CompileDateAndTime;// = *(CDate*)0x72BCB8;
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int Slots[SLOT_COUNT+1];
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CDate CompileDateAndTime;
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bool b_FoundRecentSavedGameWantToLoad;// = *(bool*)0x95CDA8;
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bool JustLoadedDontFadeInYet;// = *(bool*)0x95CDB4;
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bool StillToFadeOut;// = *(bool*)0x95CD99;
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uint32 TimeStartedCountingForFade;// = *(uint32*)0x9430EC;
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uint32 TimeToStayFadedBeforeFadeOut = 1750;// = *(uint32*)0x611564;
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bool b_FoundRecentSavedGameWantToLoad;
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bool JustLoadedDontFadeInYet;
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bool StillToFadeOut;
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uint32 TimeStartedCountingForFade;
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uint32 TimeToStayFadedBeforeFadeOut = 1750;
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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