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rem refs
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@ -13,11 +13,11 @@ enum eAspectRatio
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class CDraw
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{
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private:
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static float &ms_fNearClipZ;
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static float &ms_fFarClipZ;
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static float &ms_fFOV;
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static float ms_fNearClipZ;
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static float ms_fFarClipZ;
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static float ms_fFOV;
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public:
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static float &ms_fLODDistance; // set but unused?
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static float ms_fLODDistance; // set but unused?
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#ifdef ASPECT_RATIO_SCALE
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// we use this variable to scale a lot of 2D elements
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@ -25,10 +25,10 @@ public:
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static float ms_fAspectRatio;
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#endif
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static uint8 &FadeValue;
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static uint8 &FadeRed;
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static uint8 &FadeGreen;
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static uint8 &FadeBlue;
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static uint8 FadeValue;
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static uint8 FadeRed;
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static uint8 FadeGreen;
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static uint8 FadeBlue;
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static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
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static float GetNearClipZ(void) { return ms_fNearClipZ; }
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