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https://github.com/halpz/re3.git
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Merge pull request #1029 from erorcun/master
Remove version text, add toggleable debug info(with commit hash!)
This commit is contained in:
@ -1,5 +1,5 @@
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc")
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@ -17,6 +17,9 @@ endfunction()
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header_directories(${PROJECT}_INCLUDES)
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/extras/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp" @ONLY)
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list(APPEND ${PROJECT}_SOURCES "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp")
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add_executable(${EXECUTABLE} WIN32
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${${PROJECT}_SOURCES}
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)
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@ -46,6 +49,8 @@ if(LIBRW_PLATFORM_D3D9)
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)
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endif()
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target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
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if(${PROJECT}_AUDIO STREQUAL "OAL")
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find_package(OpenAL REQUIRED)
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target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
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@ -183,7 +183,11 @@ enum Config {
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// those infamous texts
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#define DRAW_GAME_VERSION_TEXT
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#define DRAW_MENU_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
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#endif
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//#define DRAW_MENU_VERSION_TEXT
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// Memory allocation and compression
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// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
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@ -72,6 +72,9 @@
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "MemoryHeap.h"
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#ifdef USE_OUR_VERSIONING
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#include "GitSHA1.h"
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#endif
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GlobalScene Scene;
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@ -88,6 +91,9 @@ bool gbModelViewer;
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#ifdef TIMEBARS
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bool gbShowTimebars;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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volatile int32 frameCount;
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@ -1102,13 +1108,56 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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if(gDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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char verA[200];
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sprintf(verA,
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#if defined _WIN32
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"Win "
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#elif defined __linux__
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"Linux "
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#elif defined __APPLE__
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"Mac OS X "
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#elif defined __FreeBSD__
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"FreeBSD "
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#else
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"Posix-compliant "
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#endif
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#if defined __LP64__ || defined _WIN64
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"64-bit "
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#else
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"32-bit "
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#endif
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#if defined RW_D3D9
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"D3D9 "
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#elif defined RWLIBS
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"D3D8 "
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#elif defined RW_GL3
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"OpenGL "
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#endif
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#if defined AUDIO_OAL
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"OAL "
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#elif defined AUDIO_MSS
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"MSS "
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#endif
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#if defined _DEBUG || defined DEBUG
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"DEBUG "
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#endif
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"%.8s",
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g_GIT_SHA1);
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AsciiToUnicode(verA, ver);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
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#else
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AsciiToUnicode(version_name, ver);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
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#endif
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetWrapx(SCREEN_WIDTH);
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@ -1120,6 +1169,7 @@ DisplayGameDebugText()
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#else
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CFont::PrintString(10.0f, 10.0f, ver);
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#endif
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}
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#endif // #ifdef DRAW_GAME_VERSION_TEXT
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FrameSamples++;
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@ -508,6 +508,10 @@ bool LoadINISettings()
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#ifdef FIX_SPRITES
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ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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bool migrate = cfg.category_size("FrontendOptions") != 0;
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@ -595,6 +599,10 @@ void SaveINISettings()
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#ifdef FIX_SPRITES
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StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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StoreIni("General", "DrawVersionText", gDrawVersionText);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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@ -985,7 +993,10 @@ extern bool gbRenderWorld2;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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#endif
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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#ifdef USE_CUSTOM_ALLOCATOR
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2
src/extras/GitSHA1.cpp.in
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2
src/extras/GitSHA1.cpp.in
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@ -0,0 +1,2 @@
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#define GIT_SHA1 "@GIT_SHA1@"
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const char* g_GIT_SHA1 = GIT_SHA1;
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1
src/extras/GitSHA1.h
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1
src/extras/GitSHA1.h
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@ -0,0 +1 @@
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extern const char* g_GIT_SHA1;
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