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https://github.com/halpz/re3.git
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#pragma once
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class CPed;
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class CVehicle;
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struct CMovieCommand
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{
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int32 m_nCommandId;
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CVector m_vecPosition;
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CVector m_vecCamera;
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int16 m_nActorId;
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int16 m_nActor2Id;
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int16 m_nVehicleId;
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int16 m_nModelIndex;
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};
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class CSceneEdit
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{
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public:
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static bool &m_bEditOn;
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static int32 &m_bCameraFollowActor;
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static bool &m_bRecording;
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static CVector &m_vecCurrentPosition;
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static CVector &m_vecCamHeading;
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enum {
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MOVIE_DO_NOTHING = 0,
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MOVIE_NEW_ACTOR,
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MOVIE_MOVE_ACTOR,
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MOVIE_SELECT_ACTOR,
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MOVIE_DELETE_ACTOR,
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MOVIE_NEW_VEHICLE,
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MOVIE_MOVE_VEHICLE,
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MOVIE_SELECT_VEHICLE,
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MOVIE_DELETE_VEHICLE,
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MOVIE_GIVE_WEAPON,
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MOVIE_GOTO,
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MOVIE_GOTO_WAIT,
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MOVIE_GET_IN_CAR,
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MOVIE_GET_OUT_CAR,
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MOVIE_KILL,
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MOVIE_FLEE,
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MOVIE_WAIT,
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MOVIE_POSITION_CAMERA,
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MOVIE_SET_CAMERA_TARGET,
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MOVIE_SELECT_CAMERA_MODE,
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MOVIE_SAVE_MOVIE,
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MOVIE_LOAD_MOVIE,
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MOVIE_PLAY_MOVIE,
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MOVIE_END,
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MOVIE_TOTAL_COMMANDS
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};
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enum {
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NUM_ACTORS_IN_MOVIE = 5,
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NUM_VEHICLES_IN_MOVIE = 5,
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NUM_COMMANDS_IN_MOVIE = 20
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};
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static int32 m_bCameraFollowActor;
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static CVector m_vecCurrentPosition;
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static CVector m_vecCamHeading;
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static CVector m_vecGotoPosition;
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static int32 m_nVehicle;
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static int32 m_nVehicle2;
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static int32 m_nActor;
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static int32 m_nActor2;
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static int32 m_nVehiclemodelId;
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static int32 m_nPedmodelId;
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static int16 m_nCurrentMovieCommand;
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static int16 m_nCurrentCommand;
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static int16 m_nCurrentVehicle;
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static int16 m_nCurrentActor;
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static bool m_bEditOn;
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static bool m_bRecording;
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static bool m_bCommandActive;
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static bool m_bActorSelected;
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static bool m_bActor2Selected;
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static bool m_bVehicleSelected;
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static int16 m_nNumActors;
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static int16 m_nNumVehicles;
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static int16 m_nNumMovieCommands;
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static int16 m_nWeaponType;
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static CPed* pActors[NUM_ACTORS_IN_MOVIE];
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static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
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static bool m_bDrawGotoArrow;
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static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
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static void LoadMovie(void);
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static void SaveMovie(void);
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static void Initialise(void);
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static void InitPlayback(void);
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static void ReInitialise(void);
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static void Update(void);
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static void Init(void);
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static void Draw(void);
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static void ProcessCommand(void);
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static void PlayBack(void);
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static void ClearForNewCommand(void);
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static void SelectActor(void);
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static void SelectActor2(void);
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static void SelectVehicle(void);
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static bool SelectWeapon(void);
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};
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