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implemented CHeli
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@ -646,7 +646,7 @@ CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short
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}
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CEntity*
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CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity* entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects)
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CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects)
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{
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CEntity* foundE = nil;
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