mirror of
https://github.com/halpz/re3.git
synced 2025-07-07 03:18:55 +00:00
CShotInfo, CWanted done, Frontend fix
This commit is contained in:
@ -209,21 +209,9 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar
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case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
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default: crime = CRIME_NONE; break;
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}
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#ifdef VC_PED_PORTS
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if (crime == CRIME_HIT_PED && ((CPed*)crimeId)->IsPointerValid() &&
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FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
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if(!((CPed*)crimeId)->DyingOrDead()) {
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sprintf(gString, "$50 Good Citizen Bonus!");
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AsciiToUnicode(gString, gUString);
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CMessages::AddBigMessage(gUString, 5000, 0);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
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}
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} else
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#endif
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if(crime == CRIME_NONE)
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return;
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if(crime == CRIME_NONE)
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return;
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CVector playerPedCoors = FindPlayerPed()->GetPosition();
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CVector playerCoors = FindPlayerCoors();
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@ -1354,23 +1354,39 @@ void CMenuManager::DrawFrontEndNormal()
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m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
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static float fadeAlpha = 0.0f;
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static int lastState = 0;
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// reverseAlpha = PS2 fading (wait for 255->0, then change screen)
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if (m_nMenuFadeAlpha < 255) {
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static uint32 LastFade = 0;
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if (lastState == 1 && !reverseAlpha)
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fadeAlpha = 0.f;
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if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
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reverseAlpha = false;
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ChangeScreen(pendingScreen, pendingOption, true, false);
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} else {
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if (!reverseAlpha)
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m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
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else
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m_nMenuFadeAlpha = max(0, m_nMenuFadeAlpha - min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 30.0f);
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float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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LastFade = CTimer::GetTimeInMillisecondsPauseMode();
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// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
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if (!reverseAlpha)
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fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
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else
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fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
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m_nMenuFadeAlpha = fadeAlpha;
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}
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lastState = 0;
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} else {
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if (reverseAlpha)
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m_nMenuFadeAlpha -= 20;
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if (lastState == 0) fadeAlpha = 255.f;
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if (reverseAlpha) {
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float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
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m_nMenuFadeAlpha = fadeAlpha;
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}
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lastState = 1;
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// TODO: what is this? waiting mouse?
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if(field_518 == 4){
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@ -1568,13 +1584,20 @@ void CMenuManager::DrawFrontEndNormal()
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}
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if (m_nMenuFadeAlpha < 255) {
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// Famous transparent menu bug
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#ifdef FIX_BUGS
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static float fadeAlpha = 0.0f;
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if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
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float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
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fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
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m_nMenuFadeAlpha = fadeAlpha;
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#else
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static uint32 LastFade = 0;
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// Famous transparent menu bug. 33.0f = 1000.f/30.f (original frame limiter fps)
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#ifdef FIX_BUGS
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m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
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LastFade = CTimer::GetTimeInMillisecondsPauseMode();
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#else
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if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
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m_nMenuFadeAlpha += 20;
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LastFade = CTimer::GetTimeInMillisecondsPauseMode();
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@ -7,19 +7,16 @@
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#include "ZoneCull.h"
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#include "Darkel.h"
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#include "DMAudio.h"
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#include "CopPed.h"
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#include "Wanted.h"
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#include "General.h"
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int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6
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int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400
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WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) };
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WRAPPER void CWanted::Update() { EAXJMP(0x4AD7B0) };
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void
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CWanted::Initialise()
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{
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int i;
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m_nChaos = 0;
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m_nLastUpdateTime = 0;
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m_nLastWantedLevelChange = 0;
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@ -34,10 +31,12 @@ CWanted::Initialise()
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m_bArmyRequired = false;
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m_fCrimeSensitivity = 1.0f;
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m_nWantedLevel = 0;
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m_CopsBeatingSuspect = 0;
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for(i = 0; i < 10; i++)
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m_CopsBeatingSuspect = 0;
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for (int i = 0; i < ARRAY_SIZE(m_pCops); i++)
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m_pCops[i] = nil;
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ClearQdCrimes();
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ClearQdCrimes();
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}
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bool
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@ -61,7 +60,7 @@ CWanted::AreArmyRequired()
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int32
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CWanted::NumOfHelisRequired()
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{
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if (m_bIgnoredByCops)
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if (m_bIgnoredByCops || m_bIgnoredByEveryone)
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return 0;
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switch (m_nWantedLevel) {
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@ -79,9 +78,10 @@ CWanted::NumOfHelisRequired()
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void
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CWanted::SetWantedLevel(int32 level)
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{
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ClearQdCrimes();
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if (level > MaximumWantedLevel)
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level = MaximumWantedLevel;
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ClearQdCrimes();
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switch (level) {
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case 0:
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m_nChaos = 0;
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@ -360,10 +360,107 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius)
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return numPolice;
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}
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void
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CWanted::Update(void)
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{
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if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) {
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if (m_nWantedLevel > 1) {
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m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
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} else {
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float radius = 18.0f;
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CVector playerPos = FindPlayerCoors();
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if (WorkOutPolicePresence(playerPos, radius) == 0) {
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m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
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m_nChaos = max(0, m_nChaos - 1);
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UpdateWantedLevel();
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}
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}
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UpdateCrimesQ();
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bool orderMessedUp = false;
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int currCopNum = 0;
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bool foundEmptySlot = false;
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for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
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if (m_pCops[i]) {
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++currCopNum;
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if (foundEmptySlot)
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orderMessedUp = true;
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} else {
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foundEmptySlot = true;
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}
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}
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if (currCopNum != m_CurrentCops) {
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printf("CopPursuit total messed up: re-setting\n");
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m_CurrentCops = currCopNum;
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}
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if (orderMessedUp) {
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printf("CopPursuit pointer list messed up: re-sorting\n");
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bool fixed = true;
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for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
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if (!m_pCops[i]) {
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for (int j = i; j < ARRAY_SIZE(m_pCops); j++) {
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if (m_pCops[j]) {
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m_pCops[i] = m_pCops[j];
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m_pCops[j] = nil;
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fixed = false;
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break;
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}
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}
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if (fixed)
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break;
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}
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}
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}
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}
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}
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void
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CWanted::ResetPolicePursuit(void)
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{
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for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
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CCopPed *cop = m_pCops[i];
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if (!cop)
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continue;
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cop->m_bIsInPursuit = false;
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cop->m_objective = OBJECTIVE_NONE;
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cop->m_prevObjective = OBJECTIVE_NONE;
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cop->m_nLastPedState = PED_NONE;
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if (!cop->DyingOrDead()) {
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cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
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}
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m_pCops[i] = nil;
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}
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m_CurrentCops = 0;
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}
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void
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CWanted::Reset(void)
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{
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ResetPolicePursuit();
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Initialise();
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}
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void
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CWanted::UpdateCrimesQ(void)
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{
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for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
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CCrimeBeingQd &crime = m_aCrimes[i];
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if (crime.m_nType != CRIME_NONE) {
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if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) {
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ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare);
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crime.m_bReported = true;
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}
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if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000)
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crime.m_nType = CRIME_NONE;
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}
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}
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}
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STARTPATCHES
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InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP);
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// InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
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// InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
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InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
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InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
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InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP);
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InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP);
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InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP);
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@ -374,10 +471,10 @@ STARTPATCHES
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InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP);
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InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP);
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InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP);
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// InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
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InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
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InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP);
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InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP);
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InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP);
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// InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
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InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
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InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP);
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ENDPATCHES
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@ -30,7 +30,7 @@ class CCrimeBeingQd
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public:
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eCrimeType m_nType;
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uint32 m_nId;
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int32 m_nTime;
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uint32 m_nTime;
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CVector m_vecPosn;
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bool m_bReported;
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bool m_bPoliceDoesntCare;
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@ -78,6 +78,8 @@ public:
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void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
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void UpdateWantedLevel();
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void Reset();
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void ResetPolicePursuit();
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void UpdateCrimesQ();
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void Update();
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bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
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@ -19,6 +19,7 @@
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#include "Messages.h"
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#include "Replay.h"
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#include "Population.h"
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#include "Fire.h"
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CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32]
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@ -1051,6 +1052,19 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
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}
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}
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void
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CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason)
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{
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int poolSize = CPools::GetVehiclePool()->GetSize();
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for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
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CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
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if (veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
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if (Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && Abs(veh->GetPosition().y - y) < radius)
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gFireManager.StartFire(veh, reason, 0.8f, true);
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}
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}
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}
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void
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CWorld::Process(void)
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{
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@ -130,6 +130,7 @@ public:
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static void StopAllLawEnforcersInTheirTracks();
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static void SetAllCarsCanBeDamaged(bool);
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static void ExtinguishAllCarFiresInArea(CVector, float);
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static void SetCarsOnFire(float, float, float, float, CEntity*);
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static void Initialise();
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static void AddParticles();
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@ -100,6 +100,7 @@ enum Config {
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NUMPHONES = 50,
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NUMPEDGROUPS = 31,
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NUMMODELSPERPEDGROUP = 8,
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NUMSHOTINFOS = 100,
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NUMROADBLOCKS = 600,
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Block a user