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DragCarToPoint
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@ -186,8 +186,8 @@ public:
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int16 field_214;
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int16 m_nBombTimer; // goes down with each frame
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CEntity *m_pBlowUpEntity;
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float field_21C; // front Z?
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float field_220; // rear Z?
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float m_fMapObjectHeightAhead; // front Z?
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float m_fMapObjectHeightBehind; // rear Z?
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eCarLock m_nDoorLock;
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int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
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int8 m_nRadioStation;
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