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weapons
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@ -110,6 +110,9 @@ public:
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static CVehicle *pPlayerVehicle;
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static CVector StaticCamCoors;
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static uint32 StaticCamStartTime;
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//TODO(MIAMI)
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static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
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};
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extern uint16 AmmoForWeapon[20];
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