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@ -34,12 +34,15 @@ class CGangs
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public:
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static void Initialize(void);
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static void SetGangVehicleModel(int16, int32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static void SetGangWeapons(int16, eWeaponType, eWeaponType);
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static void SetGangPedModelOverride(int16, int8);
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static int8 GetGangPedModelOverride(int16);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
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static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
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static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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@ -1,92 +0,0 @@
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "General.h"
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#include "World.h"
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#include "Entity.h"
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#include "Population.h"
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PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
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bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
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int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
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float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
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uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
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int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
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uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
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uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
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bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
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uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
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uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
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uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
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uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
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uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
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uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
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uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
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uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
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uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
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uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
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uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
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uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
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uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
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uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
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WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
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WRAPPER void CPopulation::LoadPedGroups() { EAXJMP(0x4F3870); }
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WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
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WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); }
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void
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CPopulation::Initialise()
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{
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debug("Initialising CPopulation...\n");
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ms_nNumCivMale = 0;
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m_AllRandomPedsThisType = -1;
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ms_nNumCivFemale = 0;
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PedDensityMultiplier = 1.0;
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ms_nNumCop = 0;
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bZoneChangeHasHappened = 0;
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ms_nNumEmergency = 0;
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m_CountDownToPedsAtStart = 2;
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ms_nNumGang1 = 0;
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ms_nTotalMissionPeds = 0;
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ms_nNumGang2 = 0;
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ms_nTotalPeds = 0;
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ms_nNumGang3 = 0;
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ms_nTotalGangPeds = 0;
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ms_nNumGang4 = 0;
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ms_nTotalCivPeds = 0;
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ms_nNumGang5 = 0;
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ms_nNumDummy = 0;
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ms_nNumGang6 = 0;
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ms_nNumGang9 = 0;
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ms_nNumGang7 = 0;
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ms_nNumGang8 = 0;
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LoadPedGroups();
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DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
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debug("CPopulation ready\n");
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}
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void
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CPopulation::RemovePed(CEntity* ent)
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{
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CWorld::Remove(ent);
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delete ent;
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}
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int32
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CPopulation::ChooseCivilianOccupation(int32 group)
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{
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return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, 8)];
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}
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STARTPATCHES
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InjectHook(0x4F3770, CPopulation::Initialise, PATCH_JUMP);
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ENDPATCHES
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@ -1,53 +0,0 @@
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#pragma once
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#include "Game.h"
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class CPed;
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class CVehicle;
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class CDummyObject;
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struct PedGroup
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{
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int32 models[8];
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};
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class CPopulation
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{
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public:
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static PedGroup *ms_pPedGroups; //[31]
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static bool &ms_bGivePedsWeapons;
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static int32 &m_AllRandomPedsThisType;
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static float &PedDensityMultiplier;
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static uint32 &ms_nTotalMissionPeds;
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static int32 &MaxNumberOfPedsInUse;
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static uint32& ms_nNumCivMale;
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static uint32 &ms_nNumCivFemale;
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static uint32 &ms_nNumCop;
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static bool &bZoneChangeHasHappened;
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static uint32 &ms_nNumEmergency;
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static uint32& m_CountDownToPedsAtStart;
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static uint32& ms_nNumGang1;
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static uint32& ms_nNumGang2;
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static uint32& ms_nTotalPeds;
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static uint32& ms_nNumGang3;
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static uint32& ms_nTotalGangPeds;
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static uint32& ms_nNumGang4;
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static uint32& ms_nTotalCivPeds;
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static uint32& ms_nNumGang5;
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static uint32& ms_nNumDummy;
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static uint32& ms_nNumGang6;
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static uint32& ms_nNumGang9;
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static uint32& ms_nNumGang7;
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static uint32& ms_nNumGang8;
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static void Initialise();
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static void Update(void);
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static void LoadPedGroups();
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *vehicle);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CEntity* ent);
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static int32 ChooseCivilianOccupation(int32);
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static void ConvertToRealObject(CDummyObject*);
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};
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@ -819,7 +819,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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CStreaming::RequestModel(ph->mi, 0);
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}
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else {
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CPed* new_p = new(ph->index << 8) CCivilianPed(ph->pedtype, ph->mi);
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CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi);
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new_p->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
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new_p->GetMatrix().SetUnity();
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CWorld::Add(new_p);
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@ -1169,7 +1169,7 @@ void CReplay::RestoreStuffFromMem(void)
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ped->m_pVehicleAnim = 0;
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ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
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DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
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CPopulation::UpdatePedCount(ped->m_nPedType, false);
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CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
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if (ped->m_wepModelID >= 0)
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ped->AddWeaponModel(ped->m_wepModelID);
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}
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@ -1757,7 +1757,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
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ped = new CEmergencyPed(ScriptParams[1]);
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else
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ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]);
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ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
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ped->CharCreatedBy = MISSION_CHAR;
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ped->bRespondsToThreats = false;
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ped->bAllowMedicsToReviveMe = false;
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@ -2796,7 +2796,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
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pPed = new CEmergencyPed(ScriptParams[2]);
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else
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pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
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pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
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pPed->CharCreatedBy = MISSION_CHAR;
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pPed->bRespondsToThreats = false;
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pPed->bAllowMedicsToReviveMe = false;
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@ -3991,7 +3991,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
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pPed = new CEmergencyPed(ScriptParams[2]);
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else
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pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
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pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
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pPed->CharCreatedBy = MISSION_CHAR;
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pPed->bRespondsToThreats = false;
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pPed->bAllowMedicsToReviveMe = false;
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@ -7388,7 +7388,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CZoneInfo zoneinfo;
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CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo);
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int mi;
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int pedtype = PEDTYPE_COP;
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ePedType pedtype = PEDTYPE_COP;
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int attempt = 0;
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while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) {
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mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup);
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