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Pickups fix
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@ -1055,6 +1055,7 @@ CPlayerPed::FindWeaponLockOnTarget(void)
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if (nextTarget)
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nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
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SetPointGunAt(nextTarget);
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Say(SOUND_PED_AIMING);
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return true;
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}
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