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IsStatic
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@ -2194,7 +2194,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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}
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// move body cast
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if(phys->bIsStatic){
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if(phys->IsStatic()){
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phys->bIsStatic = false;
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phys->m_nStaticFrames = 0;
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phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
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