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CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@ -815,3 +815,12 @@ CMessages::ClearAllMessagesDisplayedByGame()
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CHud::GetRidOfAllHudMessages();
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CUserDisplay::Pager.ClearMessages();
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}
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void
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CMessages::ClearThisBigPrintNow(uint32 id)
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{
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if (BIGMessages[id].m_Stack[0].m_pText)
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ClearThisBigPrint(BIGMessages[id].m_Stack[0].m_pText);
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CHud::m_BigMessage[id][0] = '\0';
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BigMessageInUse[id] = 0.0f;
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}
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@ -61,6 +61,7 @@ public:
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static void ClearThisPrint(wchar *str);
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static void ClearThisBigPrint(wchar *str);
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static void ClearAllMessagesDisplayedByGame(void);
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static void ClearThisBigPrintNow(uint32 id);
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// unused or cut
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//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);
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