CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit

This commit is contained in:
Sergeanur
2021-01-11 19:53:15 +02:00
parent cf11b32849
commit a223157000
32 changed files with 1588 additions and 3128 deletions

View File

@ -81,7 +81,7 @@ bool CHud::m_HideRadar;
int32 CHud::m_ClockState;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float CHud::OddJob2OffTimer;

View File

@ -47,6 +47,8 @@ enum eSprites
NUM_HUD_SPRITES = 69,
};
extern float BigMessageInUse[6];
class CHud
{
public:
@ -82,7 +84,6 @@ public:
static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;