CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit

This commit is contained in:
Sergeanur
2021-01-11 19:53:15 +02:00
parent cf11b32849
commit a223157000
32 changed files with 1588 additions and 3128 deletions

View File

@ -53,12 +53,15 @@ CCutsceneObject::SetModelIndex(uint32 id)
void
CCutsceneObject::CreateShadow(void)
{
// empty in LCS
/*
if ( IsPedModel(GetModelIndex()) )
{
m_pShadow = new CCutsceneShadow();
if (!m_pShadow->IsInitialized())
m_pShadow->Create(m_rwObject, 6, true, 4, true);
}
*/
}
void
@ -150,9 +153,9 @@ CCutsceneObject::PreRender(void)
void
CCutsceneObject::Render(void)
{
RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLNONE);
SetCullMode(rwCULLMODECULLNONE);
CObject::Render();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLBACK);
SetCullMode(rwCULLMODECULLBACK);
}
bool