mirror of
https://github.com/halpz/re3.git
synced 2025-07-27 09:32:48 +00:00
CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
This commit is contained in:
@ -53,12 +53,15 @@ CCutsceneObject::SetModelIndex(uint32 id)
|
||||
void
|
||||
CCutsceneObject::CreateShadow(void)
|
||||
{
|
||||
// empty in LCS
|
||||
/*
|
||||
if ( IsPedModel(GetModelIndex()) )
|
||||
{
|
||||
m_pShadow = new CCutsceneShadow();
|
||||
if (!m_pShadow->IsInitialized())
|
||||
m_pShadow->Create(m_rwObject, 6, true, 4, true);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void
|
||||
@ -150,9 +153,9 @@ CCutsceneObject::PreRender(void)
|
||||
void
|
||||
CCutsceneObject::Render(void)
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLNONE);
|
||||
SetCullMode(rwCULLMODECULLNONE);
|
||||
CObject::Render();
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLBACK);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
}
|
||||
|
||||
bool
|
||||
|
Reference in New Issue
Block a user