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CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@ -10,7 +10,7 @@ CColModel CTempColModels::ms_colModelWheel1;
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CColModel CTempColModels::ms_colModelPanel1;
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CColModel CTempColModels::ms_colModelBodyPart2;
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CColModel CTempColModels::ms_colModelBodyPart1;
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CColModel CTempColModels::ms_colModelCutObj[5];
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CColModel CTempColModels::ms_colModelCutObj[10];
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CColModel CTempColModels::ms_colModelPedGroundHit;
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CColModel CTempColModels::ms_colModelBoot1;
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CColModel CTempColModels::ms_colModelDoor1;
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@ -13,7 +13,7 @@ public:
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static CColModel ms_colModelPanel1;
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static CColModel ms_colModelBodyPart2;
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static CColModel ms_colModelBodyPart1;
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static CColModel ms_colModelCutObj[5];
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static CColModel ms_colModelCutObj[10];
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static CColModel ms_colModelPedGroundHit;
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static CColModel ms_colModelBoot1;
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static CColModel ms_colModelDoor1;
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