mirror of
https://github.com/halpz/re3.git
synced 2025-07-06 20:38:54 +00:00
CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
This commit is contained in:
@ -14,6 +14,7 @@
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "AnimBlendAssocGroup.h"
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#include "KeyGen.h"
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//--MIAMI: file done
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@ -109,27 +110,34 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
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}
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}
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extern const char* csPlayerNames[];
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extern const char* playerNames[];
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CBaseModelInfo*
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GetModelFromName(const char *name)
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{
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int i;
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CBaseModelInfo *mi;
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char playername[32];
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if(strncasecmp(name, "CSplay", 6) == 0 &&
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strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
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strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
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playername[0] = 'C';
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playername[1] = 'S';
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name = playername;
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CBaseModelInfo* mi;
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if (CKeyGen::GetUppercaseKey(name) == CKeyGen::GetUppercaseKey("cstoni_a")) {
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i = 0;
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while (csPlayerNames[i][0] != '\0') {
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if (CModelInfo::GetModelInfo(0)->GetNameHashKey() == CKeyGen::GetUppercaseKey(playerNames[i])) {
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name = csPlayerNames[i];
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break;
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}
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i++;
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}
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}
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for(i = 0; i < MODELINFOSIZE; i++){
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uint32 hashKey = CKeyGen::GetUppercaseKey(name);
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for (i = 0; i < MODELINFOSIZE; i++) {
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mi = CModelInfo::GetModelInfo(i);
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if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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strcmpIgnoringDigits(mi->GetModelName(), name))
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if (mi && mi->GetRwObject()
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&& RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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hashKey == mi->GetNameHashKey())
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return mi;
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}
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return nil;
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}
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@ -183,3 +191,45 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump,
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}
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numAssociations = numAssocs;
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}
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void
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CAnimBlendAssocGroup::CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars)
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{
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if (!objectNames) {
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CreateAssociations(blockName);
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return;
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}
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if (assocList)
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DestroyAssociations();
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animBlock = CAnimManager::GetAnimationBlock(blockName);
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assocList = new CAnimBlendAssociation[animBlock->numAnims];
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numAssociations = 0;
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if (animBlock->numAnims > 0)
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{
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int i, j;
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for (i = 0; i < animBlock->numAnims; i++) {
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int animId = -1;
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for (j = 0; j != animBlock->numAnims; j++)
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if (strcmp(CAnimManager::GetAnimation(i + animBlock->firstIndex)->name, animNames + numChars * j) == 0)
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animId = j;
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if (animId != -1) {
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CBaseModelInfo* minfo = GetModelFromName(objectNames + numChars * animId);
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if (minfo)
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{
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RpClump* clump = (RpClump*)minfo->CreateInstance();
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RpAnimBlendClumpInit(clump);
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assocList[numAssociations].Init(clump, CAnimManager::GetAnimation(i + animBlock->firstIndex));
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if (IsClumpSkinned(clump))
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RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
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RpClumpDestroy(clump);
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assocList[numAssociations].animId = i + numAssociations;
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assocList[numAssociations++].groupId = groupId;
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}
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}
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}
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}
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}
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@ -21,4 +21,5 @@ public:
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CAnimBlendAssociation *CopyAnimation(const char *name);
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void CreateAssociations(const char *name);
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void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs);
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void CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars);
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};
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@ -25,153 +25,52 @@
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//--MIAMI: file done
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const struct {
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const char *szTrackName;
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int iTrackId;
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} musicNameIdAssoc[] = {
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{ "ASS_1", STREAMED_SOUND_CUTSCENE_ASS_1 },
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{ "ASS_2", STREAMED_SOUND_CUTSCENE_ASS_2 },
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{ "BANK_1", STREAMED_SOUND_CUTSCENE_BANK_1 },
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{ "BANK_2A", STREAMED_SOUND_CUTSCENE_BANK_2A },
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{ "BANK_2B", STREAMED_SOUND_CUTSCENE_BANK_2B },
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{ "BANK_3A", STREAMED_SOUND_CUTSCENE_BANK_3A },
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{ "BANK_3B", STREAMED_SOUND_CUTSCENE_BANK_3B },
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{ "BANK_4", STREAMED_SOUND_CUTSCENE_BANK_4 },
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{ "BIKE_1", STREAMED_SOUND_CUTSCENE_BIKE_1 },
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{ "BIKE_2", STREAMED_SOUND_CUTSCENE_BIKE_2 },
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{ "BIKE_3", STREAMED_SOUND_CUTSCENE_BIKE_3 },
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{ "BUD_1", STREAMED_SOUND_CUTSCENE_BUD_1 },
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{ "BUD_2", STREAMED_SOUND_CUTSCENE_BUD_2 },
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{ "BUD_3", STREAMED_SOUND_CUTSCENE_BUD_3 },
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{ "CAP_1", STREAMED_SOUND_CUTSCENE_CAP_1 },
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{ "CAR_1", STREAMED_SOUND_CUTSCENE_CAR_1 },
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{ "CNT_1A", STREAMED_SOUND_CUTSCENE_CNT_1A },
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{ "CNT_1B", STREAMED_SOUND_CUTSCENE_CNT_1B },
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{ "CNT_2", STREAMED_SOUND_CUTSCENE_CNT_2 },
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{ "COK_1", STREAMED_SOUND_CUTSCENE_COK_1 },
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{ "COK_2A", STREAMED_SOUND_CUTSCENE_COK_2A },
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{ "COK_2B", STREAMED_SOUND_CUTSCENE_COK_2B },
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{ "COK_3", STREAMED_SOUND_CUTSCENE_COK_3 },
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{ "COK_4A", STREAMED_SOUND_CUTSCENE_COK_4A },
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{ "COK_4A2", STREAMED_SOUND_CUTSCENE_COK_4A2 },
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{ "COK_4B", STREAMED_SOUND_CUTSCENE_COK_4B },
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{ "COL_1", STREAMED_SOUND_CUTSCENE_COL_1 },
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{ "COL_2", STREAMED_SOUND_CUTSCENE_COL_2 },
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{ "COL_3A", STREAMED_SOUND_CUTSCENE_COL_3A },
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{ "COL_4A", STREAMED_SOUND_CUTSCENE_COL_4A },
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{ "COL_5A", STREAMED_SOUND_CUTSCENE_COL_5A },
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{ "COL_5B", STREAMED_SOUND_CUTSCENE_COL_5B },
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{ "CUB_1", STREAMED_SOUND_CUTSCENE_CUB_1 },
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{ "CUB_2", STREAMED_SOUND_CUTSCENE_CUB_2 },
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{ "CUB_3", STREAMED_SOUND_CUTSCENE_CUB_3 },
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{ "CUB_4", STREAMED_SOUND_CUTSCENE_CUB_4 },
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{ "DRUG_1", STREAMED_SOUND_CUTSCENE_DRUG_1 },
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{ "FIN", STREAMED_SOUND_CUTSCENE_FIN },
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{ "FIN_2", STREAMED_SOUND_CUTSCENE_FIN2 },
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{ "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
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{ "HAT_1", STREAMED_SOUND_CUTSCENE_HAT_1 },
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{ "HAT_2", STREAMED_SOUND_CUTSCENE_HAT_2 },
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{ "HAT_3", STREAMED_SOUND_CUTSCENE_HAT_3 },
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{ "ICE_1", STREAMED_SOUND_CUTSCENE_ICE_1 },
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{ "INT_A", STREAMED_SOUND_CUTSCENE_INT_A },
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{ "INT_B", STREAMED_SOUND_CUTSCENE_INT_B },
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{ "INT_D", STREAMED_SOUND_CUTSCENE_INT_D },
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{ "INT_M", STREAMED_SOUND_CUTSCENE_INT_M },
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{ "LAW_1A", STREAMED_SOUND_CUTSCENE_LAW_1A },
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{ "LAW_1B", STREAMED_SOUND_CUTSCENE_LAW_1B },
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{ "LAW_2A", STREAMED_SOUND_CUTSCENE_LAW_2A },
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{ "LAW_2B", STREAMED_SOUND_CUTSCENE_LAW_2B },
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{ "LAW_2C", STREAMED_SOUND_CUTSCENE_LAW_2C },
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{ "LAW_3", STREAMED_SOUND_CUTSCENE_LAW_3 },
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{ "LAW_4", STREAMED_SOUND_CUTSCENE_LAW_4 },
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{ "PHIL_1", STREAMED_SOUND_CUTSCENE_PHIL_1 },
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{ "PHIL_2", STREAMED_SOUND_CUTSCENE_PHIL_2 },
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{ "PORN_1", STREAMED_SOUND_CUTSCENE_PORN_1 },
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{ "PORN_2", STREAMED_SOUND_CUTSCENE_PORN_2 },
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{ "PORN_3", STREAMED_SOUND_CUTSCENE_PORN_3 },
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{ "PORN_4", STREAMED_SOUND_CUTSCENE_PORN_4 },
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{ "RESC_1A", STREAMED_SOUND_CUTSCENE_RESC_1A },
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{ "ROK_1", STREAMED_SOUND_CUTSCENE_ROK_1 },
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{ "ROK_2", STREAMED_SOUND_CUTSCENE_ROK_2 },
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{ "ROK_3A", STREAMED_SOUND_CUTSCENE_ROK_3A },
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{ "STRIPA", STREAMED_SOUND_CUTSCENE_STRIPA },
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{ "TAX_1", STREAMED_SOUND_CUTSCENE_TAX_1 },
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{ "TEX_1", STREAMED_SOUND_CUTSCENE_TEX_1 },
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{ "TEX_2", STREAMED_SOUND_CUTSCENE_TEX_2 },
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{ "TEX_3", STREAMED_SOUND_CUTSCENE_TEX_3 },
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{ "GSPOT", STREAMED_SOUND_CUTSCENE_GLIGHT },
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{ "FIST", STREAMED_SOUND_CUTSCENE_FIST },
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{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
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{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
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{ NULL, 0 }
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};
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static bool bModelsRemovedForCutscene;
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static int32 NumberOfSavedWeapons;
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static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
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static int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
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int
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FindCutsceneAudioTrackId(const char *szCutsceneName)
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{
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for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
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if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
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return musicNameIdAssoc[i].iTrackId;
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}
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return -1;
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}
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bool CCutsceneMgr::ms_running;
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bool CCutsceneMgr::ms_cutsceneProcessing;
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char CCutsceneMgr::ms_cAppendAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
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char CCutsceneMgr::ms_cAppendObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
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int CCutsceneMgr::ms_numAppendObjectNames;
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CDirectory *CCutsceneMgr::ms_pCutsceneDir;
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CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
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int32 CCutsceneMgr::ms_numCutsceneObjs;
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bool CCutsceneMgr::ms_loaded;
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bool CCutsceneMgr::ms_animLoaded;
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bool CCutsceneMgr::ms_useLodMultiplier;
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char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
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CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
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CVector CCutsceneMgr::ms_cutsceneOffset;
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float CCutsceneMgr::ms_cutsceneTimer;
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bool CCutsceneMgr::ms_hasFileInfo;
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bool CCutsceneMgr::ms_wasCutsceneSkipped;
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bool CCutsceneMgr::ms_useLodMultiplier;
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bool CCutsceneMgr::ms_cutsceneProcessing;
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bool CCutsceneMgr::ms_running;
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bool CCutsceneMgr::ms_animLoaded;
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uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
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bool CCutsceneMgr::ms_useCutsceneShadows = true;
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bool bCamLoaded;
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bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P
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int32 NumberOfSavedWeapons;
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eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
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int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
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char uncompressedAnims[8][32];
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uint32 numUncompressedAnims;
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RpAtomic *
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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{
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float radius = RpAtomicGetBoundingSphere(atomic)->radius;
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RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
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for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
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RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
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float size = RwV3dLength(¢er) + radius;
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if (size > *(float *)data)
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*(float *)data = size;
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return atomic;
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}
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void
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CCutsceneMgr::Initialise(void)
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CCutsceneMgr::Initialise(void *dir)
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{
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ms_numCutsceneObjs = 0;
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ms_loaded = false;
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ms_wasCutsceneSkipped = false;
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ms_cutsceneLoadStatus = CUTSCENE_NOT_LOADED;
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ms_running = false;
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ms_useLodMultiplier = false;
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ms_animLoaded = false;
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ms_cutsceneProcessing = false;
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ms_useLodMultiplier = false;
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ms_wasCutsceneSkipped = false;
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ms_hasFileInfo = false;
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//ms_numCutsceneObjs = 0;
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//ms_loaded = false;
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if (gMakeResources) {
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ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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}
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else
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ms_pCutsceneDir = (CDirectory*)dir;
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ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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//numUncompressedAnims = 0;
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//uncompressedAnims[0][0] = '\0';
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}
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numUncompressedAnims = 0;
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uncompressedAnims[0][0] = '\0';
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void CCutsceneMgr::Write(base::cRelocatableChunkWriter& writer)
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{
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writer.AllocateRaw(ms_pCutsceneDir, sizeof(*ms_pCutsceneDir), 4, false, true);
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writer.AllocateRaw(ms_pCutsceneDir->entries, sizeof(CDirectory::DirectoryInfo) * ms_pCutsceneDir->numEntries, 4, false, true);
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writer.AddPatch(ms_pCutsceneDir);
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}
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void
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@ -183,433 +82,25 @@ CCutsceneMgr::Shutdown(void)
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void
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CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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{
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int file;
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uint32 size;
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uint32 offset;
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CPlayerPed *pPlayerPed;
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ms_cutsceneProcessing = true;
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ms_wasCutsceneSkipped = false;
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CTimer::Suspend();
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if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver)
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CStreaming::RemoveCurrentZonesModels();
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ms_pCutsceneDir->numEntries = 0;
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory(true);
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strcpy(ms_cutsceneName, szCutsceneName);
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RwStream *stream;
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
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assert(stream);
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// Load animations
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sprintf(gString, "%s.IFP", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CStreaming::MakeSpaceFor(size << 11);
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CStreaming::ImGonnaUseStreamingMemory();
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RwStreamSkip(stream, offset << 11);
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CAnimManager::LoadAnimFile(stream, true, uncompressedAnims);
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ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
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CStreaming::IHaveUsedStreamingMemory();
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ms_animLoaded = true;
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} else {
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ms_animLoaded = false;
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}
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RwStreamClose(stream, nil);
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// Load camera data
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file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
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sprintf(gString, "%s.DAT", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::Seek(file, offset << 11, SEEK_SET);
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TheCamera.LoadPathSplines(file);
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CStreaming::IHaveUsedStreamingMemory();
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bCamLoaded = true;
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} else {
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bCamLoaded = false;
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}
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CFileMgr::CloseFile(file);
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if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
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DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
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int trackId = FindCutsceneAudioTrackId(szCutsceneName);
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if (trackId != -1) {
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printf("Start preload audio %s\n", szCutsceneName);
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DMAudio.PreloadCutSceneMusic(trackId);
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printf("End preload audio %s\n", szCutsceneName);
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}
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}
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ms_cutsceneTimer = 0.0f;
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ms_loaded = true;
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ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
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pPlayerPed = FindPlayerPed();
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pPlayerPed->m_pWanted->ClearQdCrimes();
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pPlayerPed->bIsVisible = false;
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
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CTimer::Resume();
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}
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void
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CCutsceneMgr::FinishCutscene()
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{
|
||||
ms_wasCutsceneSkipped = true;
|
||||
if (bCamLoaded) {
|
||||
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
|
||||
TheCamera.FinishCutscene();
|
||||
}
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetupCutsceneToStart(void)
|
||||
{
|
||||
if (bCamLoaded) {
|
||||
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
|
||||
TheCamera.TakeControlWithSpline(JUMP_CUT);
|
||||
TheCamera.SetWideScreenOn();
|
||||
}
|
||||
|
||||
ms_cutsceneOffset.z++;
|
||||
|
||||
for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
|
||||
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
|
||||
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
|
||||
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
|
||||
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
|
||||
pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
|
||||
} else {
|
||||
if (pAnimBlendAssoc->hierarchy->IsCompressed()){
|
||||
KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
|
||||
CVector trans;
|
||||
keyFrames->GetTranslation(&trans);
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
|
||||
}else{
|
||||
KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
|
||||
}
|
||||
}
|
||||
pAnimBlendAssoc->SetRun();
|
||||
} else {
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
|
||||
}
|
||||
CWorld::Add(ms_pCutsceneObjects[i]);
|
||||
if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
|
||||
ms_pCutsceneObjects[i]->UpdateRpHAnim();
|
||||
}
|
||||
}
|
||||
|
||||
CTimer::Update();
|
||||
CTimer::Update();
|
||||
ms_running = true;
|
||||
ms_cutsceneTimer = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
|
||||
{
|
||||
CAnimBlendAssociation *pNewAnim;
|
||||
CAnimBlendClumpData *pAnimBlendClumpData;
|
||||
|
||||
assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
|
||||
debug("Give cutscene anim %s\n", animName);
|
||||
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
|
||||
|
||||
pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
|
||||
if (!pNewAnim) {
|
||||
debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pNewAnim->hierarchy->IsCompressed())
|
||||
pNewAnim->hierarchy->keepCompressed = true;
|
||||
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
|
||||
pNewAnim->SetCurrentTime(0.0f);
|
||||
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
|
||||
pNewAnim->flags &= ~ASSOC_RUNNING;
|
||||
|
||||
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
|
||||
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
|
||||
|
||||
if (pNewAnim->hierarchy->keepCompressed)
|
||||
pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
|
||||
{
|
||||
ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
|
||||
}
|
||||
|
||||
CCutsceneHead *
|
||||
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
|
||||
{
|
||||
return nil;
|
||||
}
|
||||
|
||||
void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
|
||||
{
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||
CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||
float radius = 0.0f;
|
||||
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
|
||||
pColModel->boundingSphere.radius = radius;
|
||||
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
||||
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
||||
}
|
||||
}
|
||||
|
||||
CCutsceneObject *
|
||||
CCutsceneMgr::CreateCutsceneObject(int modelId)
|
||||
{
|
||||
CBaseModelInfo *pModelInfo;
|
||||
CColModel *pColModel;
|
||||
CCutsceneObject *pCutsceneObject;
|
||||
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||
pModelInfo->SetColModel(pColModel);
|
||||
UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
|
||||
} else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) {
|
||||
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) {
|
||||
CColModel *colModel = new CColModel();
|
||||
colModel->boundingSphere.radius = 2.0f;
|
||||
colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f);
|
||||
pModelInfo->SetColModel(colModel, true);
|
||||
}
|
||||
pColModel = pModelInfo->GetColModel();
|
||||
float radius = 2.0f;
|
||||
pColModel->boundingSphere.radius = radius;
|
||||
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
||||
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
||||
}
|
||||
|
||||
pCutsceneObject = new CCutsceneObject();
|
||||
pCutsceneObject->SetModelIndex(modelId);
|
||||
if (ms_useCutsceneShadows)
|
||||
pCutsceneObject->CreateShadow();
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
return pCutsceneObject;
|
||||
LoadCutsceneData_overlay(szCutsceneName);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::DeleteCutsceneData(void)
|
||||
{
|
||||
if (!ms_loaded) return;
|
||||
CTimer::Suspend();
|
||||
|
||||
ms_cutsceneProcessing = false;
|
||||
ms_useLodMultiplier = false;
|
||||
ms_useCutsceneShadows = true;
|
||||
|
||||
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
|
||||
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
|
||||
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
|
||||
}
|
||||
ms_numCutsceneObjs = 0;
|
||||
|
||||
/* TODO!!! tmp hack
|
||||
for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) {
|
||||
CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i);
|
||||
CColModel *colModel = minfo->GetColModel();
|
||||
if (colModel != &CTempColModels::ms_colModelPed1) {
|
||||
delete colModel;
|
||||
minfo->SetColModel(&CTempColModels::ms_colModelPed1);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (ms_animLoaded)
|
||||
CAnimManager::RemoveLastAnimFile();
|
||||
|
||||
ms_animLoaded = false;
|
||||
numUncompressedAnims = 0;
|
||||
uncompressedAnims[0][0] = '\0';
|
||||
|
||||
if (bCamLoaded) {
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetWideScreenOff();
|
||||
TheCamera.DeleteCutSceneCamDataMemory();
|
||||
}
|
||||
ms_running = false;
|
||||
ms_loaded = false;
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
|
||||
DMAudio.StopCutSceneMusic();
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
|
||||
CStreaming::ms_disableStreaming = false;
|
||||
CWorld::bProcessCutsceneOnly = false;
|
||||
|
||||
if(bCamLoaded)
|
||||
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
|
||||
|
||||
CPad::GetPad(0)->Clear(false);
|
||||
if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) {
|
||||
CStreaming::LoadInitialPeds();
|
||||
CStreaming::LoadInitialWeapons();
|
||||
CStreaming::LoadInitialVehicles();
|
||||
bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false;
|
||||
|
||||
CPlayerPed *pPlayerPed = FindPlayerPed();
|
||||
for (int i = 0; i < NumberOfSavedWeapons; i++) {
|
||||
int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
|
||||
uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
|
||||
CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
|
||||
CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
if (!(flags & STREAMFLAGS_DONT_REMOVE))
|
||||
CStreaming::SetModelIsDeletable(weaponModelId);
|
||||
pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
|
||||
}
|
||||
NumberOfSavedWeapons = 0;
|
||||
}
|
||||
|
||||
CTimer::Resume();
|
||||
DeleteCutsceneData_overlay();
|
||||
if (bModelsRemovedForCutscene)
|
||||
LoadEverythingBecauseCutsceneDeletedAllOfIt();
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Update(void)
|
||||
CCutsceneMgr::RemoveEverythingBecauseCutsceneDoesntFitInMemory()
|
||||
{
|
||||
enum {
|
||||
CUTSCENE_LOADING_0 = 0,
|
||||
CUTSCENE_LOADING_AUDIO,
|
||||
CUTSCENE_LOADING_2,
|
||||
CUTSCENE_LOADING_3,
|
||||
CUTSCENE_LOADING_4
|
||||
};
|
||||
|
||||
switch (ms_cutsceneLoadStatus) {
|
||||
case CUTSCENE_LOADING_AUDIO:
|
||||
SetupCutsceneToStart();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
|
||||
DMAudio.PlayPreloadedCutSceneMusic();
|
||||
ms_cutsceneLoadStatus++;
|
||||
break;
|
||||
case CUTSCENE_LOADING_2:
|
||||
case CUTSCENE_LOADING_3:
|
||||
ms_cutsceneLoadStatus++;
|
||||
break;
|
||||
case CUTSCENE_LOADING_4:
|
||||
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!ms_running) return;
|
||||
|
||||
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
|
||||
|
||||
for (int i = 0; i < ms_numCutsceneObjs; i++) {
|
||||
int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05)
|
||||
UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
|
||||
|
||||
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21)
|
||||
UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
|
||||
}
|
||||
|
||||
if (bCamLoaded)
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
||||
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||
|| CPad::GetPad(0)->GetEnterJustDown()
|
||||
|| CPad::GetPad(0)->GetCharJustDown(' '))
|
||||
FinishCutscene();
|
||||
}
|
||||
}
|
||||
|
||||
bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
|
||||
|
||||
void
|
||||
CCutsceneMgr::LoadAnimationUncompressed(char const* name)
|
||||
{
|
||||
strcpy(uncompressedAnims[numUncompressedAnims], name);
|
||||
|
||||
// Because that's how CAnimManager knows the end of array
|
||||
++numUncompressedAnims;
|
||||
assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims));
|
||||
uncompressedAnims[numUncompressedAnims][0] = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
|
||||
{
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
|
||||
|
||||
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
|
||||
{
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
|
||||
debug("Attach %s to component %s of %s\n",
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
|
||||
frame,
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
|
||||
RpClump *clump = (RpClump*)pObject->m_rwObject;
|
||||
if (IsClumpSkinned(clump))
|
||||
RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
|
||||
{
|
||||
RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
|
||||
RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
|
||||
RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
|
||||
debug("Attach %s to %s\n",
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
|
||||
{
|
||||
CStreaming::ms_disableStreaming = true;
|
||||
//CStreaming::ms_disableStreaming = true;
|
||||
CWorld::ClearExcitingStuffFromArea(FindPlayerCoors(), 120.0f, true);
|
||||
CColStore::RemoveAllCollision();
|
||||
CWorld::bProcessCutsceneOnly = true;
|
||||
ms_cutsceneProcessing = true;
|
||||
/*ms_cutsceneProcessing = true;
|
||||
|
||||
for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CPed *pPed = CPools::GetPedPool()->GetSlot(i);
|
||||
@ -630,25 +121,21 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;
|
||||
CWorld::bProcessCutsceneOnly = true;
|
||||
//bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;*/
|
||||
CStreaming::RemoveCurrentZonesModels();
|
||||
while (CStreaming::RemoveLoadedVehicle());
|
||||
CRadar::RemoveRadarSections();
|
||||
CStreaming::SetModelIsDeletable(MI_MALE01);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
|
||||
CStreaming::SetModelIsDeletable(MI_TAXI_D);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_TAXI_D);
|
||||
CStreaming::SetModelIsDeletable(MI_COLT45);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_COLT45);
|
||||
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
|
||||
CStreaming::SetModelIsDeletable(MI_MISSILE);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_MISSILE);
|
||||
CStreaming::SetModelIsDeletable(MI_POLICE);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_POLICE);
|
||||
|
||||
while (CStreaming::RemoveLoadedVehicle()) ;
|
||||
|
||||
CRadar::RemoveRadarSections();
|
||||
|
||||
for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
|
||||
/*for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i);
|
||||
if (pDummy)
|
||||
pDummy->DeleteRwObject();
|
||||
@ -668,7 +155,7 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
|
||||
if (!pBuilding->bImBeingRendered)
|
||||
pBuilding->DeleteRwObject();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
CPlayerPed *pPlayerPed = FindPlayerPed();
|
||||
pPlayerPed->RemoveWeaponAnims(0, -1000.0f);
|
||||
@ -683,5 +170,69 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
|
||||
}
|
||||
|
||||
pPlayerPed->ClearWeapons();
|
||||
CGame::DrasticTidyUpMemory(true);
|
||||
bModelsRemovedForCutscene = true;
|
||||
//CGame::DrasticTidyUpMemory(true);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::LoadEverythingBecauseCutsceneDeletedAllOfIt()
|
||||
{
|
||||
bModelsRemovedForCutscene = false;
|
||||
CStreaming::LoadInitialPeds();
|
||||
CStreaming::LoadInitialWeapons();
|
||||
//CStreaming::LoadInitialVehicles();
|
||||
|
||||
CPlayerPed *pPlayerPed = FindPlayerPed();
|
||||
for (int i = 0; i < NumberOfSavedWeapons; i++) {
|
||||
int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
|
||||
uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
|
||||
CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
|
||||
CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
if (!(flags & STREAMFLAGS_DONT_REMOVE))
|
||||
CStreaming::SetModelIsDeletable(weaponModelId);
|
||||
pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
|
||||
}
|
||||
NumberOfSavedWeapons = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Update(void)
|
||||
{
|
||||
if (ms_cutsceneLoadStatus != CUTSCENE_NOT_LOADED)
|
||||
Update_overlay();
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::LoadAnimationUncompressed(char const* name)
|
||||
{
|
||||
strcpy(ms_aUncompressedCutsceneAnims[ms_numUncompressedCutsceneAnims], name);
|
||||
|
||||
// Because that's how CAnimManager knows the end of array
|
||||
++ms_numUncompressedCutsceneAnims;
|
||||
assert(ms_numUncompressedCutsceneAnims < ARRAY_SIZE(ms_aUncompressedCutsceneAnims));
|
||||
ms_aUncompressedCutsceneAnims[ms_numUncompressedCutsceneAnims][0] = '\0';
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
CCutsceneMgr::IsCutsceneSkipButtonBeingPressed()
|
||||
{
|
||||
return (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||
|| CPad::GetPad(0)->GetEnterJustDown()
|
||||
|| CPad::GetPad(0)->GetCharJustDown(' '));
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::AppendToNextCutscene(const char *object, const char *anim)
|
||||
{
|
||||
strcpy(ms_cAppendObjectName[ms_numAppendObjectNames], object);
|
||||
strlwr(ms_cAppendObjectName[ms_numAppendObjectNames]);
|
||||
strcpy(ms_cAppendAnimName[ms_numAppendObjectNames], anim);
|
||||
strlwr(ms_cAppendAnimName[ms_numAppendObjectNames]);
|
||||
ms_numAppendObjectNames++;
|
||||
}
|
@ -1,14 +1,69 @@
|
||||
#pragma once
|
||||
#include "CutsceneObject.h"
|
||||
|
||||
#define CUTSCENENAMESIZE 8
|
||||
|
||||
class CDirectory;
|
||||
class CAnimBlendAssocGroup;
|
||||
class CCutsceneHead;
|
||||
|
||||
enum {
|
||||
CUTSCENE_NOT_LOADED = 0,
|
||||
CUTSCENE_LOADING,
|
||||
CUTSCENE_LOADED,
|
||||
};
|
||||
|
||||
enum {
|
||||
CUTSCENE_PLAYING_0 = 0,
|
||||
CUTSCENE_STARTED,
|
||||
CUTSCENE_PLAYING_2,
|
||||
CUTSCENE_PLAYING_3,
|
||||
CUTSCENE_PLAYING_4,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
NAMELENGTH = 32,
|
||||
NUM_CUTS_PARTICLE_EFFECTS = 8,
|
||||
NUM_CUTS_MAX_TEXTS = 64,
|
||||
NUM_CUTS_UNCOMPRESSED_ANIMS = 8,
|
||||
TEXT_KEY_SIZE = 8,
|
||||
CUTSCENENAMESIZE = 8
|
||||
};
|
||||
|
||||
struct sToHideItem
|
||||
{
|
||||
float x, y, z;
|
||||
char name[NAMELENGTH];
|
||||
};
|
||||
|
||||
// TODO: figure out from SA
|
||||
// this is unused in LCS anyway
|
||||
struct sParticleEffect
|
||||
{
|
||||
char name[NAMELENGTH];
|
||||
bool bPlayed; // ??
|
||||
int iTime;
|
||||
int unk1;
|
||||
int unk2;
|
||||
char name2[NAMELENGTH];
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float unkX;
|
||||
float unkY;
|
||||
float unkZ;
|
||||
bool unk10;
|
||||
bool unk11;
|
||||
};
|
||||
|
||||
struct sAttachInfo
|
||||
{
|
||||
int attachToId, objectId, boneId;
|
||||
};
|
||||
|
||||
class CCutsceneMgr
|
||||
{
|
||||
|
||||
static bool ms_running;
|
||||
static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
|
||||
|
||||
@ -24,10 +79,55 @@ class CCutsceneMgr
|
||||
static bool ms_wasCutsceneSkipped;
|
||||
static bool ms_cutsceneProcessing;
|
||||
static bool ms_useCutsceneShadows;
|
||||
static bool ms_hasFileInfo;
|
||||
static int ms_numLoadObjectNames;
|
||||
|
||||
static char ms_cAppendAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
|
||||
static char ms_cAppendObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
|
||||
static int ms_numAppendObjectNames;
|
||||
public:
|
||||
static CDirectory *ms_pCutsceneDir;
|
||||
static uint32 ms_cutsceneLoadStatus;
|
||||
|
||||
static bool mCutsceneSkipFading;
|
||||
static int mCutsceneSkipFadeTime;
|
||||
|
||||
static float m_fPrevCarDensity;
|
||||
static float m_fPrevPedDensity;
|
||||
|
||||
static bool m_PrevExtraColourOn;
|
||||
static uint32 m_PrevExtraColour;
|
||||
|
||||
static uint32 ms_iNumParticleEffects;
|
||||
static sParticleEffect ms_pParticleEffects[NUM_CUTS_PARTICLE_EFFECTS];
|
||||
|
||||
static sToHideItem ms_crToHideItems[NUMCUTSCENEOBJECTS];
|
||||
static uint32 ms_iNumHiddenEntities;
|
||||
static CEntity *ms_pHiddenEntities[NUMCUTSCENEOBJECTS];
|
||||
|
||||
static int ms_numAttachObjectToBones;
|
||||
static bool ms_bRepeatObject[NUMCUTSCENEOBJECTS];
|
||||
|
||||
static sAttachInfo ms_iAttachObjectToBone[NUMCUTSCENEOBJECTS];
|
||||
|
||||
static uint32 ms_numUncompressedCutsceneAnims;
|
||||
|
||||
static char ms_aUncompressedCutsceneAnims[NUM_CUTS_UNCOMPRESSED_ANIMS][NAMELENGTH];
|
||||
|
||||
static uint32 ms_iTextDuration[NUM_CUTS_MAX_TEXTS];
|
||||
static uint32 ms_iTextStartTime[NUM_CUTS_MAX_TEXTS];
|
||||
static char ms_cTextOutput[NUM_CUTS_MAX_TEXTS][TEXT_KEY_SIZE];
|
||||
|
||||
static uint32 ms_currTextOutput;
|
||||
static uint32 ms_numTextOutput;
|
||||
static uint32 ms_iModelIndex[NUMCUTSCENEOBJECTS];
|
||||
|
||||
static char ms_cLoadAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
|
||||
static char ms_cLoadObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
|
||||
|
||||
static uint32 ms_cutscenePlayStatus;
|
||||
|
||||
static void StartCutscene();
|
||||
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
|
||||
static bool IsRunning(void) { return ms_running; }
|
||||
static bool HasLoaded(void) { return ms_loaded; }
|
||||
@ -35,19 +135,19 @@ public:
|
||||
static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; }
|
||||
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
|
||||
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
||||
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
|
||||
static uint32 GetCutsceneTimeInMilleseconds(void);
|
||||
static char *GetCutsceneName(void) { return ms_cutsceneName; }
|
||||
static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
|
||||
static bool HasCutsceneFinished(void);
|
||||
|
||||
static void Initialise(void);
|
||||
static void Initialise(void *dir = nil);
|
||||
static void Shutdown(void);
|
||||
static void LoadCutsceneData(const char *szCutsceneName);
|
||||
static void FinishCutscene(void);
|
||||
static void SetupCutsceneToStart(void);
|
||||
static void SetCutsceneAnim(const char *animName, CObject *pObject);
|
||||
static void SetCutsceneAnimToLoop(const char *animName);
|
||||
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
|
||||
static CCutsceneHead *SetHeadAnim(const char*, CObject *pObject);
|
||||
static CCutsceneObject *CreateCutsceneObject(int modelId);
|
||||
static void DeleteCutsceneData(void);
|
||||
static void LoadAnimationUncompressed(char const*);
|
||||
@ -56,6 +156,24 @@ public:
|
||||
static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo);
|
||||
static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame);
|
||||
static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame);
|
||||
static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
|
||||
static void RemoveEverythingBecauseCutsceneDoesntFitInMemory();
|
||||
static void LoadEverythingBecauseCutsceneDeletedAllOfIt();
|
||||
static void DisableCutsceneShadows() { ms_useCutsceneShadows = false; }
|
||||
|
||||
|
||||
static void LoadCutsceneData_overlay(const char* szCutsceneName);
|
||||
static bool LoadCutsceneData_postload(bool b = false);
|
||||
static void Update_overlay(void);
|
||||
static void DeleteCutsceneData_overlay(void);
|
||||
|
||||
static bool IsCutsceneSkipButtonBeingPressed();
|
||||
static void AppendToNextCutscene(const char *object, const char *anim);
|
||||
|
||||
static void LoadCutsceneData_preload();
|
||||
static void LoadCutsceneData_loading();
|
||||
static void HideRequestedObjects();
|
||||
|
||||
static bool PresubBodge();
|
||||
|
||||
static void Write(base::cRelocatableChunkWriter& writer);
|
||||
};
|
||||
|
1029
src/animation/CutsceneMgr_overlay.cpp
Normal file
1029
src/animation/CutsceneMgr_overlay.cpp
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user