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CPedModelInfo and CTempColModels
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@ -513,7 +513,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
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{
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CVector collisionDist;
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CColModel* victimPedCol = &CTempColModels::ms_colModelPed1;
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CColModel* victimPedCol = &gpTempColModels->ms_colModelPed1;
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bool useLocalPos = false;
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if (victimPed->m_nPedState == PED_FALL
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|| victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying
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