Merge branch 'miami' of github.com:GTAmodding/re3 into miami

This commit is contained in:
aap
2020-05-22 23:58:59 +02:00
27 changed files with 1355 additions and 136 deletions

View File

@ -604,14 +604,25 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bCarPassenger = false;
bMiamiViceCop = false;
bMoneyHasBeenGivenByScript = false;
bHasBeenPhotographed = false;
bIsDrowning = false;
bCanDrownInWater = true;
bDrownsInWater = true;
#ifdef VC_PED_PORTS
bHeadStuckInCollision = false;
#endif
bIsPlayerFriend = true;
bDeadPedInFrontOfCar = false;
bStayInCarOnJack = false;
bDontFight = false;
bDoomAim = true;
bCanBeShotInVehicle = true;
bIgnoreThreatsBehindObjects = false;
bNeverEverTargetThisPed = false;
bBoughtIceCream = false;
if ((CGeneral::GetRandomNumber() & 3) == 0)
bHasACamera = true;
@ -4117,7 +4128,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (DyingOrDead())
return false;
if (method == WEAPONTYPE_DROWNING && !bCanDrownInWater)
if (method == WEAPONTYPE_DROWNING && !bDrownsInWater)
return false;
if (!bUsesCollision && (!bInVehicle || m_nPedState != PED_DRIVING) && method != WEAPONTYPE_DROWNING)

View File

@ -225,10 +225,10 @@ enum eObjective : uint32 {
OBJECTIVE_USE_STOP_ATTRACTOR,
OBJECTIVE_USE_PIZZA_ATTRACTOR,
OBJECTIVE_USE_SHELTER_ATTRACTOR,
OBJ_46,
OBJECTIVE_AIM_GUN_AT_PED,
OBJ_47,
OBJECTIVE_WAIT_FOR_RAIN_TO_END,
OBJ_49,
OBJECTIVE_SPRINT_TO_COORD,
OBJ_50,
OBJ_51,
OBJECTIVE_WAIT_FOR_BUS,
@ -442,10 +442,10 @@ public:
//uint32 b155_10
uint32 bMiamiViceCop : 1;
uint32 bMoneyHasBeenGivenByScript : 1; //
//uint32 b155_80
uint32 bHasBeenPhotographed : 1; //
uint32 bIsDrowning : 1;
uint32 bCanDrownInWater : 1; // Originally bDrownsInWater
uint32 bDrownsInWater : 1;
//uint32 b156_4
//uint32 b156_8
uint32 bIsPlayerFriend : 1;
@ -453,23 +453,23 @@ public:
uint32 bHeadStuckInCollision : 1;
#endif
uint32 bDeadPedInFrontOfCar : 1;
//uint32 b156_80
uint32 bStayInCarOnJack : 1;
//uint32 b157_1
//uint32 b157_2
//uint32 b157_4
uint32 bDontFight : 1;
uint32 bDoomAim : 1;
uint32 bCanBeShotInVehicle : 1;
//uint32 b157_8
//uint32 b157_10
//uint32 b157_20
//uint32 b157_40
//uint32 b157_80
uint32 bIgnoreThreatsBehindObjects : 1;
//uint32 b158_1
uint32 bNeverEverTargetThisPed : 1;
//uint32 b158_2
uint32 b158_4 : 1;
//uint32 b158_8
//uint32 b158_10
//uint32 b158_20
uint32 bBoughtIceCream : 1;
//uint32 b158_40
//uint32 b158_80