Merge branch 'master' into master

This commit is contained in:
Fire_Head
2020-03-29 18:39:47 +03:00
committed by GitHub
24 changed files with 782 additions and 557 deletions

View File

@ -28,6 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
bool PrintDebugCode = false;
int16 &DebugCamMode = *(int16*)0x95CCF2;
bool bFreeCam = false;
void
CCam::Init(void)
@ -138,6 +139,11 @@ CCam::Process(void)
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#ifdef FREE_CAM
if(bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
// case MODE_AIMING:
@ -4369,7 +4375,209 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri
GetVectorsReadyForRW();
}
#ifdef FREE_CAM
void
CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)
{
FOV = DefaultFOV;
const float MinDist = 2.0f;
const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth;
const float BaseOffset = 0.75f; // base height of camera above target
CVector TargetCoors = CameraTarget;
TargetCoors.z += m_fSyphonModeTargetZOffSet;
TargetCoors = DoAverageOnVector(TargetCoors);
TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0
// TargetCoors.z += m_fRoadOffSet;
CVector Dist = Source - TargetCoors;
CVector ToCam;
bool Shooting = false;
if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
if(CPad::GetPad(0)->GetWeapon())
Shooting = true;
if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR ||
((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT)
Shooting = false;
if(ResetStatics){
// Coming out of top down here probably
// so keep Beta, reset alpha and calculate vectors
Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
Alpha = 0.0f;
Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
Source = TargetCoors + Dist;
ResetStatics = false;
}
// Drag the camera along at the look-down offset
float CamDist = Dist.Magnitude();
if(CamDist == 0.0f)
Dist = CVector(1.0f, 1.0f, 0.0f);
else if(CamDist < MinDist)
Dist *= MinDist/CamDist;
else if(CamDist > MaxDist)
Dist *= MaxDist/CamDist;
CamDist = Dist.Magnitude();
// Beta = 0 is looking east, HALFPI is north, &c.
// Alpha positive is looking up
float GroundDist = Dist.Magnitude2D();
Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y);
Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z);
while(Beta >= PI) Beta -= 2.0f*PI;
while(Beta < -PI) Beta += 2.0f*PI;
while(Alpha >= PI) Alpha -= 2.0f*PI;
while(Alpha < -PI) Alpha += 2.0f*PI;
// Look around
bool UseMouse = false;
float MouseX = CPad::GetPad(0)->GetMouseX();
float MouseY = CPad::GetPad(0)->GetMouseY();
float LookLeftRight, LookUpDown;
if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
UseMouse = true;
LookLeftRight = -2.5f*MouseX;
LookUpDown = 4.0f*MouseY;
}else{
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
}
float AlphaOffset, BetaOffset;
if(UseMouse){
BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
}else{
BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
}
// Stop centering once stick has been touched
if(BetaOffset)
Rotating = false;
Beta += BetaOffset;
Alpha += AlphaOffset;
while(Beta >= PI) Beta -= 2.0f*PI;
while(Beta < -PI) Beta += 2.0f*PI;
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
float BetaDiff = TargetOrientation+PI - Beta;
while(BetaDiff >= PI) BetaDiff -= 2.0f*PI;
while(BetaDiff < -PI) BetaDiff += 2.0f*PI;
float TargetAlpha = Alpha;
// 12deg to account for our little height offset. we're not working on the true alpha here
const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f);
const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f);
if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){
// Limit alpha when player is walking towards camera
if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp;
if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown;
}
WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true);
if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){
m_fTargetBeta = TargetOrientation;
Rotating = true;
}
if(Rotating){
WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
float DeltaBeta = m_fTargetBeta - Beta;
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
if(Abs(DeltaBeta) < 0.06f)
Rotating = false;
}
Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
Source = TargetCoors - Front*CamDist;
TargetCoors.z -= BaseOffset; // now get back to the real target coors again
m_cvecTargetCoorsForFudgeInter = TargetCoors;
Front = TargetCoors - Source;
Front.Normalise();
/*
* Handle collisions - taken from FollowPedWithMouse
*/
CEntity *entity;
CColPoint colPoint;
// Clip Source and fix near clip
CWorld::pIgnoreEntity = CamTargetEntity;
entity = nil;
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
float PedColDist = (TargetCoors - colPoint.point).Magnitude();
float ColCamDist = CamDist - PedColDist;
if(entity->IsPed() && ColCamDist > 1.0f){
// Ped in the way but not clipping through
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
PedColDist = (TargetCoors - colPoint.point).Magnitude();
Source = colPoint.point;
if(PedColDist < 0.9f + 0.3f)
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
}else{
RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
}
}else{
Source = colPoint.point;
if(PedColDist < 0.9f + 0.3f)
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
}
}
CWorld::pIgnoreEntity = nil;
float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
float Near = RwCameraGetNearClipPlane(Scene.camera);
float radius = ViewPlaneWidth*Near;
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
int i = 0;
while(entity){
CVector CamToCol = gaTempSphereColPoints[0].point - Source;
float frontDist = DotProduct(CamToCol, Front);
float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
// Try to decrease near clip
dist = max(min(Near, dist), 0.1f);
if(dist < Near)
RwCameraSetNearClipPlane(Scene.camera, dist);
// Move forward a bit
if(dist == 0.1f)
Source += (TargetCoors - Source)*0.3f;
// Keep testing
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
i++;
if(i > 5)
entity = nil;
}
GetVectorsReadyForRW();
}
#endif
STARTPATCHES
#ifdef FREE_CAM
Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person
#endif
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);

View File

@ -221,6 +221,9 @@ struct CCam
// CCam::Process_Blood_On_The_Tracks
// CCam::Process_Cam_Running_Side_Train
// CCam::Process_Cam_On_Train_Roof
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
};
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");

View File

@ -113,7 +113,7 @@ CFire::ProcessFire(void)
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
0, m_fStrength, 0, 0, 0, 0);
rand(); rand(); rand(); /* unsure why these three rands are called */
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
@ -129,8 +129,10 @@ CFire::ProcessFire(void)
if (!m_pEntity) {
CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
7.0f, 0.0f, 0.0f, -7.0f,
255, // this is 0 on PC which results in no shadow
nRandNumber / 2, nRandNumber / 2, 0,
10.0f, 1.0f, 40.0f, 0, 0.0f);
}
fGreen = nRandNumber / 128;
fRed = nRandNumber / 128;

View File

@ -1694,9 +1694,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens()
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
#else
void CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
@ -1719,7 +1716,6 @@ void CMenuManager::InitialiseChangedLanguageSettings()
}
}
}
#endif
void CMenuManager::LoadAllTextures()
{

View File

@ -1,22 +1,22 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "PlayerSkin.h"
#include "TxdStore.h"
#include "rtbmp.h"
#include "ClumpModelInfo.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "PlayerInfo.h"
#include "CdStream.h"
#include "FileMgr.h"
#include "Directory.h"
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
int CPlayerSkin::m_txdSlot;
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "PlayerSkin.h"
#include "TxdStore.h"
#include "rtbmp.h"
#include "ClumpModelInfo.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "PlayerInfo.h"
#include "CdStream.h"
#include "FileMgr.h"
#include "Directory.h"
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
int CPlayerSkin::m_txdSlot;
void
FindPlayerDff(uint32 &offset, uint32 &size)
{
@ -32,8 +32,8 @@ FindPlayerDff(uint32 &offset, uint32 &size)
offset = info.offset;
size = info.size;
}
}
void
LoadPlayerDff(void)
{
@ -65,22 +65,22 @@ LoadPlayerDff(void)
if (streamWasAdded)
CdStreamRemoveImages();
}
}
void
CPlayerSkin::Initialise(void)
{
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
}
}
void
CPlayerSkin::Shutdown(void)
{
CTxdStore::RemoveTxdSlot(m_txdSlot);
}
}
RwTexture *
CPlayerSkin::GetSkinTexture(const char *texName)
{
@ -112,8 +112,8 @@ CPlayerSkin::GetSkinTexture(const char *texName)
RwImageDestroy(image);
}
return tex;
}
}
void
CPlayerSkin::BeginFrontendSkinEdit(void)
{
@ -163,11 +163,11 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
RpClumpRender(gpPlayerClump);
}
STARTPATCHES
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
STARTPATCHES
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
ENDPATCHES

View File

@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
#if 0
WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
#else
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (dist <= 1.0f)
@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist)
return 128;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
#else
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
#else
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
#else
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
#else
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
#endif
#if 0
WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
#else
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i)
ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
}
}
#endif
#if 0
WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
#else
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
}
};
}
#endif
#if 0
WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
#else
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
return n;
}
#endif
bool CRadar::DisplayThisBlip(int32 counter)
{
@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter)
}
}
#if 0
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
#else
void CRadar::Draw3dMarkers()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers()
}
}
}
#endif
#if 0
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
#else
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@ -580,12 +540,7 @@ void CRadar::DrawBlips()
}
}
}
#endif
#if 0
WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
#else
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@ -605,11 +560,7 @@ void CRadar::DrawMap()
DrawRadarMap();
}
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
#else
void CRadar::DrawRadarMap()
{
// Game calculates an unused CRect here
@ -642,11 +593,7 @@ void CRadar::DrawRadarMap()
DrawRadarSection(x, y + 1);
DrawRadarSection(x + 1, y + 1);
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
#else
void CRadar::DrawRadarMask()
{
CVector2D corners[4] = {
@ -690,11 +637,7 @@ void CRadar::DrawRadarMask()
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
#else
void CRadar::DrawRadarSection(int32 x, int32 y)
{
int i;
@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
// if(numVertices > 2)
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
#else
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
#endif
#if 0
WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
#else
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
{
CVector curPosn[4];
@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
#endif
#if 0
WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
#else
int32 CRadar::GetActualBlipArrayIndex(int32 i)
{
if (i == -1)
@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i)
else
return (uint16)i;
}
#endif
#if 0
WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
#else
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
{
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
ms_RadarTrace[i].m_BlipIndex++;
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
}
#endif
#if 0
WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
#else
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
};
return c;
}
#endif
const char* gRadarTexNames[] = {
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
@ -875,9 +797,6 @@ const char* gRadarTexNames[] = {
"radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
};
#if 0
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
#else
void
CRadar::Initialise()
{
@ -894,11 +813,7 @@ CRadar::Initialise()
for (int i = 0; i < 64; i++)
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
}
#endif
#if 0
WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
#else
float CRadar::LimitRadarPoint(CVector2D &point)
{
float dist, invdist;
@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point)
}
return dist;
}
#endif
#if 0
WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
#else
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
{
Initialise();
@ -927,11 +838,7 @@ INITSAVEBUF
VALIDATESAVEBUF(size);
}
#endif
#if 0
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
#else
void
CRadar::LoadTextures()
{
@ -959,42 +866,26 @@ CRadar::LoadTextures()
WeaponSprite.SetTexture("radar_weapon");
CTxdStore::PopCurrentTxd();
}
#endif
#if 0
WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
#else
void RemoveMapSection(int32 x, int32 y)
{
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
#endif
#if 0
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
#else
void CRadar::RemoveRadarSections()
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
RemoveMapSection(i, j);
}
#endif
#if 0
WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
#else
void CRadar::RequestMapSection(int32 x, int32 y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
#endif
#if 0
WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
#else
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
@ -1006,11 +897,7 @@ INITSAVEBUF
VALIDATESAVEBUF(*size);
}
#endif
#if 0
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
ms_RadarTrace[index].m_IconID = icon;
}
}
#endif
#if 0
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
#else
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
{
int nextBlip;
@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
#endif
#if 0
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
#else
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return GetNewUniqueBlipIndex(nextBlip);
}
#endif
#if 0
WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
#else
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
{
CEntity *e;
@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
if (e)
e->bHasBlip = flag;
}
#endif
#if 0
WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
#else
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
float f1 = radius * 1.4f;
float f2 = radius * 0.5f;
@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
p2 = pos - TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
}
#endif
#if 0
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
#else
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
#endif
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
{
@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
}
}
#if 0
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
#else
void CRadar::Shutdown()
{
AsukaSprite.Delete();
@ -1183,20 +1046,12 @@ void CRadar::Shutdown()
WeaponSprite.Delete();
RemoveRadarSections();
}
#endif
#if 0
WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
#else
void CRadar::StreamRadarSections(const CVector &posn)
{
StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
}
#endif
#if 0
WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
#else
void CRadar::StreamRadarSections(int32 x, int32 y)
{
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y)
};
};
}
#endif
#if 0
WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
#else
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
{
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
out.x /= RADAR_TILE_SIZE;
out.y /= RADAR_TILE_SIZE;
}
#endif
#if 0
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
#else
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@ -1255,7 +1102,6 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
out = out * m_radarRange + vec2DRadarOrigin;
}
#endif
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
@ -1265,9 +1111,6 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}
#if 0
WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@ -1299,11 +1142,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
out.x = s * y + c * x;
out.y = c * y - s * x;
}
#endif
#if 0
WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
#else
// Transform from section indices to world coordinates
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
@ -1326,11 +1165,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
#endif
#if 0
WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
#else
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
{
if (x < 0)
@ -1342,24 +1177,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
#endif
#if 0
WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
#else
bool CRadar::IsPointInsideRadar(const CVector2D &point)
{
if (point.x < -1.0f || point.x > 1.0f) return false;
if (point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
#endif
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
#if 0
WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
#else
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
@ -1430,7 +1257,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe
return edge;
}
#endif
STARTPATCHES
InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);

View File

@ -75,9 +75,6 @@ void CTimer::Shutdown(void)
;
}
#if 0
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
#else
void CTimer::Update(void)
{
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
@ -149,7 +146,6 @@ void CTimer::Update(void)
m_FrameCounter++;
}
#endif
void CTimer::Suspend(void)
{

View File

@ -206,4 +206,6 @@ enum Config {
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
// Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
//#define FREE_CAM // Rotating cam

View File

@ -1,6 +1,11 @@
#include "common.h"
#include "patcher.h"
#include <algorithm>
#include <vector>
#include <Windows.h>
StaticPatcher *StaticPatcher::ms_head;
StaticPatcher::StaticPatcher(Patcher func)
@ -20,3 +25,55 @@ StaticPatcher::Apply()
}
ms_head = nil;
}
std::vector<uint32> usedAddresses;
static DWORD protect[2];
static uint32 protect_address;
static uint32 protect_size;
void
Protect_internal(uint32 address, uint32 size)
{
protect_address = address;
protect_size = size;
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
}
void
Unprotect_internal(void)
{
VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
}
void
InjectHook_internal(uint32 address, uint32 hook, int type)
{
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
[address](uint32 value) { return value == address; })) {
debug("Used address %#06x twice when injecting hook\n", address);
}
usedAddresses.push_back(address);
switch(type){
case PATCH_JUMP:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE9;
break;
case PATCH_CALL:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE8;
break;
default:
VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
break;
}
*(ptrdiff_t*)(address + 1) = hook - address - 5;
if(type == PATCH_NOTHING)
VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
else
VirtualProtect((void*)address, 5, protect[0], &protect[1]);
}

View File

@ -117,16 +117,10 @@ Nop(AT address, unsigned int nCount)
Unprotect_internal();
}
template<typename AT, typename HT> inline void
InjectHook(AT address, HT hook, unsigned int nType=PATCH_NOTHING)
template <typename T> inline void
InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
{
uint32 uiHook;
_asm
{
mov eax, hook
mov uiHook, eax
}
InjectHook_internal((uint32)address, uiHook, nType);
InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
}
inline void ExtractCall(void *dst, uint32_t a)

View File

@ -22,62 +22,8 @@
#include "Console.h"
#include "Debug.h"
#include <algorithm>
#include <vector>
#include <list>
std::vector<int32> usedAddresses;
static DWORD protect[2];
static uint32 protect_address;
static uint32 protect_size;
void
Protect_internal(uint32 address, uint32 size)
{
protect_address = address;
protect_size = size;
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
}
void
Unprotect_internal(void)
{
VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
}
void
InjectHook_internal(uint32 address, uint32 hook, int type)
{
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
[address](uint32 value) { return (int32)value == address; })) {
debug("Used address %#06x twice when injecting hook\n", address);
}
usedAddresses.push_back((int32)address);
switch(type){
case PATCH_JUMP:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE9;
break;
case PATCH_CALL:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE8;
break;
default:
VirtualProtect((void*)((uint32)address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
break;
}
*(ptrdiff_t*)(address + 1) = hook - address - 5;
if(type == PATCH_NOTHING)
VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
else
VirtualProtect((void*)address, 5, protect[0], &protect[1]);
}
void **rwengine = *(void***)0x5A10E1;
DebugMenuAPI gDebugMenuAPI;
@ -426,6 +372,10 @@ DebugMenuPopulate(void)
extern bool PrintDebugCode;
extern int16 &DebugCamMode;
#ifdef FREE_CAM
extern bool bFreeCam;
DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&bFreeCam, nil);
#endif
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });