mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 07:10:43 +00:00
Restore All Cars are Heli cheat
This commit is contained in:
@ -100,7 +100,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
}
|
||||
|
||||
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
|
||||
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
|
||||
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
|
||||
|
||||
m_auto_unused1 = 20.0f;
|
||||
m_auto_unused2 = 0;
|
||||
@ -1293,7 +1293,7 @@ CAutomobile::ProcessControl(void)
|
||||
|
||||
// Process front wheels off ground
|
||||
|
||||
if(!IsRealHeli()){
|
||||
if (!IsRealHeli()) {
|
||||
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
|
||||
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
||||
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
|
||||
@ -1397,24 +1397,31 @@ CAutomobile::ProcessControl(void)
|
||||
}else if(GetModelIndex() == MI_RCBARON){
|
||||
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
||||
}else if(IsRealHeli() || bAllCarCheat){
|
||||
// Speed up rotor
|
||||
if(m_aWheelSpeed[1] < 0.22f && !bIsInWater){
|
||||
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
|
||||
m_aWheelSpeed[1] += 0.003f;
|
||||
else
|
||||
m_aWheelSpeed[1] += 0.001f;
|
||||
}
|
||||
#ifdef RESTORE_ALLCARSHELI_CHEAT
|
||||
if (bAllCarCheat)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// Speed up rotor
|
||||
if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
|
||||
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
|
||||
m_aWheelSpeed[1] += 0.003f;
|
||||
else
|
||||
m_aWheelSpeed[1] += 0.001f;
|
||||
}
|
||||
|
||||
// Fly
|
||||
if(m_aWheelSpeed[1] > 0.15f){
|
||||
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
|
||||
FlyingControl(FLIGHT_MODEL_RCHELI);
|
||||
else if(m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
|
||||
CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
|
||||
Abs(m_vecMoveSpeed.x) > 0.02f ||
|
||||
Abs(m_vecMoveSpeed.y) > 0.02f ||
|
||||
Abs(m_vecMoveSpeed.z) > 0.02f)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
// Fly
|
||||
if (m_aWheelSpeed[1] > 0.15f) {
|
||||
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
|
||||
FlyingControl(FLIGHT_MODEL_RCHELI);
|
||||
else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
|
||||
CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
|
||||
Abs(m_vecMoveSpeed.x) > 0.02f ||
|
||||
Abs(m_vecMoveSpeed.y) > 0.02f ||
|
||||
Abs(m_vecMoveSpeed.z) > 0.02f)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
}
|
||||
}
|
||||
|
||||
// Blade collision
|
||||
|
@ -167,4 +167,5 @@ public:
|
||||
static void SetAllTaxiLights(bool set);
|
||||
};
|
||||
|
||||
extern CVector vecHunterGunPos;
|
||||
extern CVector vecHunterGunPos;
|
||||
extern bool bAllCarCheat;
|
@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
case FLIGHT_MODEL_RCHELI:
|
||||
case FLIGHT_MODEL_HELI:
|
||||
{
|
||||
float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
|
||||
#ifdef RESTORE_ALLCARSHELI_CHEAT
|
||||
tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
|
||||
#else
|
||||
tFlyingHandlingData* flyingHandling = pFlyingHandling;
|
||||
#endif
|
||||
float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep());
|
||||
m_vecMoveSpeed *= rm;
|
||||
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
|
||||
return;
|
||||
@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
if(fThrust < 0.0f)
|
||||
fThrust *= 2.0f;
|
||||
if(flightModel == FLIGHT_MODEL_RCHELI){
|
||||
fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
|
||||
fThrust = flyingHandling->fThrust * fThrust + 0.45f;
|
||||
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
|
||||
}else
|
||||
fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
|
||||
fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
|
||||
fThrust = flyingHandling->fThrust * fThrust + 0.95f;
|
||||
fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
|
||||
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
|
||||
fThrust *= 10.0f/(GetPosition().z - 30.0f);
|
||||
else if(GetPosition().z > 80.0f)
|
||||
@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
|
||||
|
||||
if (GetUp().z > 0.0f){
|
||||
float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
|
||||
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
|
||||
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
|
||||
|
||||
float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
|
||||
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
|
||||
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
|
||||
}else{
|
||||
float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
|
||||
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
|
||||
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
|
||||
|
||||
float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
|
||||
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
|
||||
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
|
||||
}
|
||||
|
||||
@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
|
||||
if (CPad::GetPad(0)->GetHorn()) {
|
||||
fYaw = 0.0f;
|
||||
fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
|
||||
fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
|
||||
fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
|
||||
fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
|
||||
}
|
||||
ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
|
||||
ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
|
||||
ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
|
||||
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
|
||||
float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
|
||||
float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
|
||||
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
|
||||
float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
|
||||
float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw;
|
||||
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
|
||||
|
||||
ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
|
||||
float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
|
||||
float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
|
||||
float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
|
||||
float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
|
||||
float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
|
||||
float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
|
||||
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
|
||||
float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
|
||||
float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
|
||||
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
|
||||
vecTurnSpeed.x *= rX;
|
||||
vecTurnSpeed.y *= rY;
|
||||
|
Reference in New Issue
Block a user