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https://github.com/halpz/re3.git
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Restore All Cars are Heli cheat
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@ -733,9 +733,6 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
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FindPlayerVehicle()->GetModelIndex() == MI_DODO
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#ifdef FIX_BUGS
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|| CVehicle::bAllDodosCheat
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#ifdef ALLCARSHELI_CHEAT
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|| bAllCarCheat
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#endif
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#endif
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)))
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{
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@ -526,7 +526,7 @@ void KangarooCheat()
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}
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#endif
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#ifdef ALLCARSHELI_CHEAT
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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void AllCarsHeliCheat(void)
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{
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wchar* string;
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@ -1438,7 +1438,7 @@ void CPad::AddToPCCheatString(char c)
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CPed::SwitchDebugDisplay();
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#endif
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#ifdef ALLCARSHELI_CHEAT
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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// "CARSAREHELI"
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if (!_CHEATCMP("ILEHERASRAC"))
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AllCarsHeliCheat();
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@ -286,6 +286,8 @@ public:
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bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
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bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
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bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
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bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); }
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bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); }
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bool GetLeftMouse() { return NewMouseControllerState.LMB; }
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bool GetRightMouse() { return NewMouseControllerState.RMB; }
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@ -469,8 +471,4 @@ public:
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};
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VALIDATE_SIZE(CPad, 0xFC);
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extern CPad Pads[MAX_PADS];
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#ifdef ALLCARSHELI_CHEAT
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extern bool bAllCarCheat;
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#endif
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extern CPad Pads[MAX_PADS];
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@ -250,7 +250,7 @@ enum Config {
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#define KANGAROO_CHEAT
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#define ALLCARSHELI_CHEAT
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#define RESTORE_ALLCARSHELI_CHEAT
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#define ALT_DODO_CHEAT
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#define WALLCLIMB_CHEAT
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#define REGISTER_START_BUTTON
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@ -258,14 +258,13 @@ enum Config {
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// Hud, frontend and radar
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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//#define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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#else
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# define MAP_ENHANCEMENTS // Adding waypoint etc.
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# define TRIANGLE_BACK_BUTTON
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