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ComputeDopplerEffectedFrequency
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@ -146,8 +146,7 @@ public:
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cAudioCollision m_sQueue;
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};
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static_assert(sizeof(cAudioCollisionManager) == 0x354,
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"cAudioCollisionManager: error");
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static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
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class cMissionAudio
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{
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@ -167,6 +166,8 @@ public:
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char field_31;
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};
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class cVehicleParams;
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static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
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class cAudioManager
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@ -180,7 +181,7 @@ public:
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bool m_bDynamicAcousticModelingStatus;
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char field_6;
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char field_7;
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float field_8;
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float speedOfSound;
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bool m_bTimerJustReset;
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char field_13;
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char field_14;
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@ -218,17 +219,39 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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void AddSampleToRequestedQueue();
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void AddDetailsToRequestedOrderList(uint8 sample);
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 unk2, bool notLooping);
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void AddReflectionsToRequestedQueue();
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void AddReleasingSounds(); // todo
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void AddSampleToRequestedQueue();
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void AgeCrimes(); // todo
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int8 AutoDetect3DProviders();
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void CalculateDistance(bool *ptr, float dist);
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bool CheckForAnAudioFileOnCD();
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void ClearMissionAudio();
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void ClearRequestedQueue();
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier);
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
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int32 CreateEntity(int32 type, CPhysical *entity);
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void DestroyAllGameCreatedEntities(); // todo, needs cAudioScriptObject
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void DestroyEntity(int32 id);
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void DoPoliceRadioCrackle(); // todo hook
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void GenerateIntegerRandomNumberTable();
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float GetDistanceSquared(CVector *v); // todo hook
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// done
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void Initialise();
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void PostInitialiseGameSpecificSetup();
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void InitialisePoliceRadioZones(); // @todo
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void ResetAudioLogicTimers(int32 timer); // @todo
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void InitialisePoliceRadioZones(); // todo
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void ResetAudioLogicTimers(int32 timer); // todo
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void Terminate();
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@ -236,7 +259,6 @@ public:
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bool GetMissionAudioLoadingStatus();
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uint8 GetNum3DProvidersAvailable();
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int8 AutoDetect3DProviders();
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bool IsMP3RadioChannelAvailable();
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uint8 GetCDAudioDriveLetter();
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@ -247,13 +269,10 @@ public:
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void SetSpeakerConfig(int32 conf);
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void ProcessJumboFlying();
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bool SetupJumboEngineSound(uint8, int32); // todo
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void PreInitialiseGameSpecificSetup();
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void SetMissionScriptPoliceAudio(int32 sfx);
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void CalculateDistance(bool *ptr, float dist);
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bool UsesSiren(int32 model);
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bool UsesSirenSwitching(int32 model);
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@ -261,7 +280,6 @@ public:
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uint8 Get3DProviderName(uint8 id);
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void ProcessJumboTaxi();
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bool SetupJumboFlySound(uint8); // todo
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bool SetupJumboTaxiSound(uint8); // todo
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bool SetupJumboWhineSound(uint8, int32); // todo
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@ -274,27 +292,14 @@ public:
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void InterrogateAudioEntities();
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void ClearRequestedQueue();
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// void AgeCrimes(); //todo
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bool UsesReverseWarning(int32 model);
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bool HasAirBrakes(int32 model);
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int32 GetJumboTaxiFreq();
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void ProcessPhysical(int32 id);
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void ProcessVehicle(CPhysical *); // todo
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void ProcessPed(CPhysical *); // todo
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void ProcessPlane(void *); // todo
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void ClearMissionAudio();
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// void ProcessReverb(); // todo
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bool IsMissionAudioSampleFinished();
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void ProcessEntity(int32);
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void InitialisePoliceRadio();
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void InitialisePoliceRadio(); // todo
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int32 RandomDisplacement(uint32 seed);
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@ -304,21 +309,16 @@ public:
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bool IsAudioInitialised() const;
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int32 CreateEntity(int32 type, CPhysical *entity);
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void DestroyEntity(int32 id);
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void PostTerminateGameSpecificShutdown();
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void GenerateIntegerRandomNumberTable();
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void PlayerJustGotInCar();
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void PlayerJustLeftCar();
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
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uint32 maxOffset);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
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uint32 GetPlayerTalkSfx(int16 sound);
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uint32 GetCopTalkSfx(int16 sound);
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@ -396,6 +396,72 @@ public:
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uint32 GetGenericMaleTalkSfx(int16 sound);
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uint32 GetGenericFemaleTalkSfx(int16 sound);
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void ProcessActiveQueues(); // todo
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bool ProcessAirBrakes(cVehicleParams *params); // todo requires CVehicle
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void ProcessAirportScriptObject(uint8 sound); // done
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bool ProcessBoatEngine(cVehicleParams *params); // todo requires CVehicle
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bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CVehicle
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void ProcessBridge(); // todo
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void ProcessBridgeMotor(); // done
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void ProcessBridgeOneShots(); // todo requires CBridge
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void ProcessBridgeWarning(); // done
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bool ProcessCarBombTick(void *); // todo requires CVehicle
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void ProcessCesna(void *); // todo requires CPlane
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void ProcessCinemaScriptObject(uint8 sound); // done
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void ProcessCrane(); // todo requires CCrane
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void ProcessDocksScriptObject(uint8 sound); // done
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// bool ProcessEngineDamage(void *); //todo requires CVehicle
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void ProcessEntity(int32 sound); // done
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void ProcessExplosions(int32 explosion); // todo requires CExplosion
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void ProcessFireHydrant(); // done
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void ProcessFires(int32 entity); // todo requires gFireManager
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void ProcessFrontEnd(); // done
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void ProcessGarages(); // todo
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// bool ProcessHelicopter(void *); // todo requires CVehicle
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void ProcessHomeScriptObject(uint8 sound);
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// void ProcessJumbo(void *);
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// void ProcessJumboAccel(void *);
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// void ProcessJumboDecel(void *);
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void ProcessJumboFlying();
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// void ProcessJumboLanding(void *);
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// void ProcessJumboTakeOff(void *);
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void ProcessJumboTaxi(); // done
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// void ProcessLaunderetteScriptObject(uint8 sound);
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// void ProcessLoopingScriptObject(uint8 sound);
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// void ProcessMissionAudio();
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// void ProcessModelVehicle(void *);
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// void ProcessOneShotScriptObject(uint8 sound);
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void ProcessPed(CPhysical *p); // todo
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// void ProcessPedHeadphones(void *);
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// void ProcessPedOneShots(void *);
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void ProcessPhysical(int32 id); // done
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void ProcessPlane(void *); // todo
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// void ProcessPlayersVehicleEngine(void *, void *);
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// void ProcessPoliceCellBeatingScriptObject(uint8 sound);
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// void ProcessPornCinema(uint8 sound);
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void ProcessProjectiles(); // todo
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// void ProcessRainOnVehicle(void *);
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// void ProcessReverb();
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// bool ProcessReverseGear(void *);
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// void ProcessSawMillScriptObject(uint8 sound);
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void ProcessScriptObject(int32 id); // todo
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// void ProcessShopScriptObject(uint8 sound);
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// void ProcessSpecial();
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// bool ProcessTrainNoise(void *);
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void ProcessVehicle(void *); // todo
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// bool ProcessVehicleDoors(void *);
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// bool ProcessVehicleEngine(void *);
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// void ProcessVehicleHorn(void *);
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// void ProcessVehicleOneShots(void *);
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// bool ProcessVehicleReverseWarning(void *);
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// bool ProcessVehicleRoadNoise(void *);
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// void ProcessVehicleSirenOrAlarm(void *);
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// void ProcessVehicleSkidding(void *);
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void ProcessWaterCannon(int32); // todo
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void ProcessWeather(int32 id); // todo
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// bool ProcessWetRoadNoise(void *);
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// void ProcessWorkShopScriptObject(uint8 sound);
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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