mirror of
https://github.com/halpz/re3.git
synced 2025-07-26 14:52:45 +00:00
Fix sniper and water creatures bug, mark some files
This commit is contained in:
@ -3,6 +3,8 @@
|
||||
#include "DummyObject.h"
|
||||
#include "Pools.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CDummyObject::CDummyObject(CObject *obj)
|
||||
{
|
||||
SetModelIndexNoCreate(obj->GetModelIndex());
|
||||
|
@ -36,6 +36,7 @@ CObject::CObject(void)
|
||||
m_colour2 = 0;
|
||||
m_colour1 = m_colour2;
|
||||
m_nBonusValue = 0;
|
||||
// m_nCostValue = 0; // TODO(Miami)
|
||||
bIsPickup = false;
|
||||
bPickupObjWithMessage = false;
|
||||
bOutOfStock = false;
|
||||
@ -44,8 +45,12 @@ CObject::CObject(void)
|
||||
bHasBeenDamaged = false;
|
||||
m_nRefModelIndex = -1;
|
||||
bUseVehicleColours = false;
|
||||
// bIsStreetLight = false; // duplicate
|
||||
m_pCurSurface = nil;
|
||||
m_pCollidingEntity = nil;
|
||||
m_nBeachballBounces = 0;
|
||||
bIsStreetLight = false;
|
||||
m_area = AREA_EVERYWHERE;
|
||||
}
|
||||
|
||||
CObject::CObject(int32 mi, bool createRW)
|
||||
@ -138,12 +143,16 @@ CObject::Render(void)
|
||||
bool
|
||||
CObject::SetupLighting(void)
|
||||
{
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
|
||||
if(bRenderScorched){
|
||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||
return true;
|
||||
} else if (bIsPickup) {
|
||||
SetFullAmbient();
|
||||
return true;
|
||||
} else if (bIsWeapon) {
|
||||
ActivateDirectional();
|
||||
SetAmbientColoursForPedsCarsAndObjects();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -151,8 +160,10 @@ CObject::SetupLighting(void)
|
||||
void
|
||||
CObject::RemoveLighting(bool reset)
|
||||
{
|
||||
if(reset)
|
||||
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
||||
if(reset) {
|
||||
SetAmbientColours();
|
||||
DeActivateDirectional();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -363,6 +374,8 @@ CObject::CanBeDeleted(void)
|
||||
return true;
|
||||
case CUTSCENE_OBJECT:
|
||||
return false;
|
||||
case CONTROLLED_SUB_OBJECT:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ enum {
|
||||
MISSION_OBJECT = 2,
|
||||
TEMP_OBJECT = 3,
|
||||
CUTSCENE_OBJECT = 4,
|
||||
ESCALATOR_OBJECT = 5,
|
||||
CONTROLLED_SUB_OBJECT = 5,
|
||||
};
|
||||
|
||||
enum CollisionSpecialResponseCase
|
||||
|
@ -2,6 +2,8 @@
|
||||
|
||||
#include "Projectile.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CProjectile::CProjectile(int32 model) : CObject()
|
||||
{
|
||||
m_fMass = 1.0f;
|
||||
|
@ -23,7 +23,7 @@ CStingerSegment::CStingerSegment()
|
||||
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
|
||||
bExplosionProof = true;
|
||||
SetModelIndex(MI_PLC_STINGER);
|
||||
ObjectCreatedBy = ESCALATOR_OBJECT;
|
||||
ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||
NumOfStingerSegments++;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user