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Darkel/Wanted update.
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@ -1,9 +1,9 @@
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#pragma once
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#include "Entity.h"
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enum eWeaponType : uint32
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enum eWeaponType
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{
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WEAPONTYPE_UNARMED = 0,
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WEAPONTYPE_UNARMED,
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WEAPONTYPE_BASEBALLBAT,
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WEAPONTYPE_COLT45,
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WEAPONTYPE_UZI,
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@ -16,10 +16,16 @@ enum eWeaponType : uint32
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WEAPONTYPE_MOLOTOV,
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WEAPONTYPE_GRENADE,
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WEAPONTYPE_DETONATOR,
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NUM_PED_WEAPONTYPES = 13,
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WEAPONTYPE_HELICANNON = 13,
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NUM_WEAPONTYPES,
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NO_STORED_WEAPON = 22
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WEAPONTYPE_TOTAL_INVENTORY_WEAPONS,
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WEAPONTYPE_TOTALWEAPONS,
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WEAPONTYPE_ARMOUR,
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WEAPONTYPE_RAMMEDBYCAR,
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WEAPONTYPE_RUNOVERBYCAR,
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WEAPONTYPE_EXPLOSION,
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WEAPONTYPE_UZI_DRIVEBY,
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WEAPONTYPE_WATER,
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WEAPONTYPE_FALL_DAMAGE,
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WEAPONTYPE_UNIDENTIFIED,
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};
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enum eWeaponFire {
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@ -6,7 +6,7 @@
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#include "AnimBlendAssociation.h"
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//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
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CWeaponInfo CWeaponInfo::ms_apWeaponInfos[NUM_WEAPONTYPES];
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CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
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static char ms_aWeaponNames[][32] = {
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"Unarmed",
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@ -34,7 +34,7 @@ void
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CWeaponInfo::Initialise(void)
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{
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debug("Initialising CWeaponInfo...\n");
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for (int i = 0; i < NUM_WEAPONTYPES; i++) {
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for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
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ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
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ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
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ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
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@ -176,7 +176,7 @@ CWeaponInfo::LoadWeaponData(void)
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eWeaponType
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CWeaponInfo::FindWeaponType(char *name)
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{
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for (int i = 0; i < NUM_WEAPONTYPES; i++) {
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for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
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if (strcmp(ms_aWeaponNames[i], name) == 0) {
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return static_cast<eWeaponType>(i);
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}
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