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Darkel/Wanted update.
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@ -3,3 +3,10 @@
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#include "WeaponEffects.h"
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WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
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CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
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void CWeaponEffects::ClearCrosshair()
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{
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gCrossHair.m_bCrosshair = false;
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}
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@ -2,6 +2,20 @@
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class CWeaponEffects
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{
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public:
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bool m_bCrosshair;
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int8 gap_1[3];
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CVector m_vecPos;
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int8 field_16;
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int8 field_17;
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int8 field_18;
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int8 field_19;
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float field_20;
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int32 field_24;
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RwTexture *m_pTexture;
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RwRaster *m_pRaster;
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public:
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static void Render(void);
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static void ClearCrosshair();
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};
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