cheats, fixes, cosmetic changes

This commit is contained in:
majestic
2020-08-30 13:47:12 -07:00
parent b7456c604d
commit 9f43b1988b
14 changed files with 253 additions and 44 deletions

View File

@ -1611,13 +1611,13 @@ void CScriptPath::Clear(void) {
m_state = SCRIPT_PATH_DISABLED;
}
void CScriptPath::InitialiseOne(int32 numNodes, float width) {
void CScriptPath::InitialiseOne(int32 numNodes, float length) {
char Dest[32];
sprintf(Dest, "data\\paths\\spath%d.dat", numNodes);
m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false);
m_fSpeed = 1.0f;
m_fPosition = 0.0f;
m_fObjectLength = width;
m_fObjectLength = length;
m_state = SCRIPT_PATH_INITIALIZED;
}
@ -1697,7 +1697,7 @@ INITSAVEBUF
VALIDATESAVEBUF(*size);
}
CObject* g_pScriptPathObjects[18];
CObject *g_pScriptPathObjects[18];
void CScriptPaths::Load_ForReplay(void) {
for (int i = 0; i < 3; i++) {

View File

@ -24,7 +24,7 @@ public:
void Clear(void);
void Update(void);
void InitialiseOne(int32 numNodes, float width);
void InitialiseOne(int32 numNodes, float length);
void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ);
void SetObjectToControl(CObject *pObj);
};

View File

@ -21,6 +21,8 @@
#include "User.h"
#include "World.h"
#include "CutsceneMgr.h"
#include "Stats.h"
#include "main.h"
// Game has colors inlined in code.
// For easier modification we collect them here:
@ -91,6 +93,8 @@ float CHud::PagerXOffset;
int16 CHud::PagerTimer;
int16 CHud::PagerOn;
wchar *prevChaseString;
uint32 CHud::m_WantedFadeTimer;
uint32 CHud::m_WantedState;
uint32 CHud::m_WantedTimer;
@ -524,6 +528,53 @@ void CHud::Draw()
}
}
static int32 nMediaLevelCounter = 0;
if (CStats::ShowChaseStatOnScreen != 0) {
float fCurAttentionLevel = CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention;
if (0.7f * CStats::HighestChaseValue > fCurAttentionLevel
|| fCurAttentionLevel <= 40.0f || CTheScripts::IsPlayerOnAMission()) {
nMediaLevelCounter = 0;
}
else {
if (fCurAttentionLevel == CStats::HighestChaseValue) {
sprintf(gString, "%s %d", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel);
}
else {
sprintf(gString, "%s %d" "-%d-", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel, (int32)CStats::HighestChaseValue);
}
AsciiToUnicode(gString, gUString);
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetPropOff();
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CRGBA colour;
if (CTimer::GetTimeInMilliseconds() & 0x200)
colour = CRGBA(204, 0, 185, 180);
else
colour = CRGBA(178, 0, 162, 180);
CFont::SetColor(colour);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(113.0f), gUString);
if (CStats::FindChaseString(fCurAttentionLevel) != prevChaseString) {
prevChaseString = CStats::FindChaseString(fCurAttentionLevel);
nMediaLevelCounter = 100;
}
if (nMediaLevelCounter != 0) {
nMediaLevelCounter--;
UnicodeMakeUpperCase(gUString, CStats::FindChaseString(fCurAttentionLevel));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(138.0f), gUString);
}
}
}
/*
DrawZoneName
*/