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https://github.com/halpz/re3.git
synced 2025-07-04 08:10:42 +00:00
1.1 patch stuff
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@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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ResetStatics = false;
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}
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#ifndef GTA3_1_1_PATCH
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((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
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Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
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#endif
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// Look around
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bool UseMouse = false;
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@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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#ifdef GTA3_1_1_PATCH
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HeadPos.x = 0.0f;
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HeadPos.y = 0.0f;
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HeadPos.z = 0.0f;
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((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
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Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation);
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#endif
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TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
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TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
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TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
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@ -71,11 +71,27 @@ bool bDidWeProcessAnyCinemaCam;
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#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
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#endif
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CCamera::CCamera(void)
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{
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#ifdef GTA3_1_1_PATCH
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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Init();
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}
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void
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CCamera::Init(void)
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{
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#ifdef GTA3_1_1_PATCH
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float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
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float fMouseAccelVertical = m_fMouseAccelVertical;
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#endif
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memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
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#ifdef GTA3_1_1_PATCH
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m_fMouseAccelHorzntl = fMouseAccelHorzntl;
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m_fMouseAccelVertical = fMouseAccelVertical;
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#endif
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m_pRwCamera = nil;
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m_1rstPersonRunCloseToAWall = false;
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m_fPositionAlongSpline = 0.0f;
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@ -191,8 +207,10 @@ CCamera::Init(void)
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m_uiTransitionState = 0;
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m_uiTimeTransitionStart = 0;
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m_bLookingAtPlayer = true;
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#ifndef GTA3_1_1_PATCH
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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m_f3rdPersonCHairMultX = 0.53f;
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m_f3rdPersonCHairMultY = 0.4f;
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}
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@ -546,6 +546,7 @@ uint32 unknown; // some counter having to do with music
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#endif
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// High level and misc
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CCamera(void);
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void Init(void);
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void Process(void);
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void CamControl(void);
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@ -2954,8 +2954,10 @@ CMenuManager::LoadAllTextures()
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CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
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CTxdStore::AddRef(frontendTxdSlot);
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CTxdStore::SetCurrentTxd(frontendTxdSlot);
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#ifndef GTA3_1_1_PATCH
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CStreaming::IHaveUsedStreamingMemory();
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CTimer::Update();
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#endif
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for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
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m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
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@ -2981,6 +2983,10 @@ CMenuManager::LoadAllTextures()
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m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
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m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
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}
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#endif
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#ifdef GTA3_1_1_PATCH
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CStreaming::IHaveUsedStreamingMemory();
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CTimer::Update();
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#endif
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m_bSpritesLoaded = true;
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CTxdStore::PopCurrentTxd();
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@ -2993,7 +2999,11 @@ CMenuManager::LoadSettings()
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int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
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int32 prevLang = m_PrefsLanguage;
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#ifdef GTA3_1_1_PATCH
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CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
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#else
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CMBlur::BlurOn = true;
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#endif
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MousePointerStateHelper.bInvertVertically = true;
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// 50 is silly
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@ -4456,7 +4466,18 @@ CMenuManager::ProcessButtonPresses(void)
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m_PrefsUseWideScreen = false;
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m_PrefsShowSubtitles = true;
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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#ifdef GTA3_1_1_PATCH
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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}
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else {
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CMBlur::BlurOn = true;
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CMBlur::MotionBlurOpen(Scene.camera);
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}
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#else
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CMBlur::BlurOn = true;
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#endif
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SaveSettings();
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} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
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ControlsManager.MakeControllerActionsBlank();
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@ -4986,7 +5007,7 @@ CMenuManager::WaitForUserCD()
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CSprite2d *splash;
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char *splashscreen = nil;
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#ifndef RANDOMSPLASH
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#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
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if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
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splashscreen = "mainsc2";
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else
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@ -644,3 +644,4 @@ public:
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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extern CMenuManager FrontEndMenuManager;
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extern DWORD _dwOperatingSystemVersion;
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