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more work on CPhysical
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src/audio/DMAudio.cpp
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src/audio/DMAudio.cpp
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#include "common.h"
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#include "patcher.h"
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#include "DMAudio.h"
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WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x161684); }
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src/audio/DMAudio.h
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src/audio/DMAudio.h
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#pragma once
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class CEntity;
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class cDMAudio
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{
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public:
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static void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
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};
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