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@ -16,6 +16,9 @@
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#include "Ped.h"
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#include "Fire.h"
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#include "GameLogic.h"
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#include "CarAI.h"
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// --MIAMI: file done
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CFireManager gFireManager;
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@ -26,14 +29,13 @@ CFire::CFire()
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m_bPropagationFlag = true;
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m_bAudioSet = true;
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m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_pEntity = nil;
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m_pSource = nil;
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m_nFiremenPuttingOut = 0;
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m_nExtinguishTime = 0;
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m_nStartTime = 0;
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field_20 = 1;
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m_nNextTimeToAddFlames = 0;
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m_pEntity = nil;
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m_pSource = nil;
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m_fStrength = 0.8f;
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m_fWaterExtinguishCountdown = 1.0f;
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m_bExtinguishedWithWater = false;
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}
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CFire::~CFire() {}
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@ -52,6 +54,8 @@ CFire::ProcessFire(void)
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CPed *ped = (CPed *)m_pEntity;
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CVehicle *veh = (CVehicle*)m_pEntity;
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m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
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if (m_pEntity) {
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m_vecPos = m_pEntity->GetPosition();
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@ -109,7 +113,7 @@ CFire::ProcessFire(void)
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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}
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if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
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firePos = m_vecPos;
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if (veh && veh->IsVehicle() && veh->IsCar()) {
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@ -170,11 +174,23 @@ CFire::Extinguish(void)
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m_nExtinguishTime = 0;
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m_bIsOngoing = false;
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m_bExtinguishedWithWater = false;
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if (m_pEntity) {
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if (m_pEntity->IsPed()) {
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((CPed *)m_pEntity)->RestorePreviousState();
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((CPed *)m_pEntity)->m_pFire = nil;
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CPed *ped = (CPed*)m_pEntity;
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if (ped->CanSetPedState()) {
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if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
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if (ped->IsPlayer()) {
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ped->SetIdle();
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} else {
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ped->m_nLastPedState = PED_NONE;
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ped->SetWanderPath(0);
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ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
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}
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}
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}
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ped->m_pFire = nil;
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} else if (m_pEntity->IsVehicle()) {
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((CVehicle *)m_pEntity)->m_pCarFire = nil;
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}
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@ -184,7 +200,7 @@ CFire::Extinguish(void)
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}
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void
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CFireManager::StartFire(CVector pos, float size, bool propagation)
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CFireManager::StartFire(CVector pos, float size, uint8 propagation)
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{
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CFire *fire = GetNextFreeFire();
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@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
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fire->m_nNextTimeToAddFlames = 0;
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fire->ReportThisFire();
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fire->m_fStrength = size;
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fire->m_bExtinguishedWithWater = false;
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}
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}
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CFire *
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CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
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CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
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{
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CPed *ped = (CPed *)entityOnFire;
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CVehicle *veh = (CVehicle *)entityOnFire;
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@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
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ped->SetFlee(pos, 10000);
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ped->m_fleeFrom = nil;
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}
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ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
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ped->bDrawLast = false;
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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if (fleeFrom) {
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if (ped->m_nPedType == PEDTYPE_COP) {
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@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
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} else {
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if (entityOnFire->IsVehicle()) {
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veh->m_pCarFire = fire;
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if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
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CCarAI::TellOccupantsToFleeCar(veh);
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if (fleeFrom) {
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CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
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entityOnFire, (CPed *)fleeFrom, 10000);
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@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
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}
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fire->m_bIsOngoing = true;
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fire->m_bExtinguishedWithWater = false;
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fire->m_bIsScriptFire = false;
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fire->m_vecPos = entityOnFire->GetPosition();
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@ -297,26 +319,23 @@ CFireManager::Update(void)
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CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
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{
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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int fireId = -1;
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float minDistance = 999999;
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for (int j = 0; j < NUM_FIRES; j++) {
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if (!m_aFires[j].m_bIsOngoing)
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continue;
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if (m_aFires[j].m_bIsScriptFire)
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continue;
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if (m_aFires[j].m_nFiremenPuttingOut != i)
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continue;
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float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
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if (distance < minDistance) {
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minDistance = distance;
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fireId = j;
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}
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int fireId = -1;
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float minDistance = 999999;
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for (int j = 0; j < NUM_FIRES; j++) {
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if (!m_aFires[j].m_bIsOngoing)
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continue;
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if (m_aFires[j].m_bIsScriptFire)
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continue;
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float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
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if (distance < minDistance) {
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minDistance = distance;
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fireId = j;
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}
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*pDistance = minDistance;
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if (fireId != -1)
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return &m_aFires[fireId];
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}
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*pDistance = minDistance;
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if (fireId != -1)
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return &m_aFires[fireId];
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return nil;
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}
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@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
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}
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}
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bool
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CFireManager::ExtinguishPointWithWater(CVector point, float range)
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{
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int fireI = 0;
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing) {
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if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
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fireI = i;
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break;
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}
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}
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}
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if (fireI == NUM_FIRES)
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return false;
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CFire *fireToExtinguish = &m_aFires[fireI];
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fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
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CVector steamPos = fireToExtinguish->m_vecPos +
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CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
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(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
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CGeneral::GetRandomNumber() / 200.f);
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CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
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CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
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fireToExtinguish->m_bExtinguishedWithWater = true;
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if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
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fireToExtinguish->Extinguish();
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return true;
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}
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int32
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CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
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CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
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{
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CFire *fire;
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CPed *ped = (CPed *)target;
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@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
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fire->m_vecPos = pos;
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fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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fire->m_pEntity = target;
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fire->m_bExtinguishedWithWater = false;
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if (target)
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target->RegisterReference(&fire->m_pEntity);
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fire->m_pSource = nil;
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fire->m_nNextTimeToAddFlames = 0;
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fire->m_fStrength = strength;
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fire->m_fWaterExtinguishCountdown = 1.0f;
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if (target) {
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if (target->IsPed()) {
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ped->m_pFire = fire;
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@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
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CVector2D pos = target->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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} else if (target->IsVehicle()) {
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veh->m_pCarFire = fire;
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@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsScriptFire) {
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m_aFires[i].Extinguish();
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m_aFires[i].m_bIsScriptFire = false;
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RemoveScriptFire(i);
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}
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}
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}
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