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add debug render groups
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "WeaponEffects.h"
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#include "TxdStore.h"
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#include "Sprite.h"
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@ -84,11 +85,15 @@ CWeaponEffects::Render(void)
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float w, h;
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if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
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{
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PUSH_RENDERGROUP("CWeaponEffects::Render");
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float recipz = 1.0f / pos.z;
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CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
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gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
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gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
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recipz, 255);
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POP_RENDERGROUP();
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}
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
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