Moved CCutsceneMgr::ms_cutsceneProcessing to private

This commit is contained in:
Sergeanur
2019-10-19 16:47:30 +03:00
parent 52cef5b157
commit 9d4140734f
3 changed files with 3 additions and 4 deletions

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@ -67,7 +67,7 @@ CGameLogic::Update()
CVector vecRestartPos;
float fRestartFloat;
if (CCutsceneMgr::ms_cutsceneProcessing) return;
if (CCutsceneMgr::IsCutsceneProcessing()) return;
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
switch (pPlayerInfo.m_WBState) {