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More bike leftovers
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@ -1,5 +1,7 @@
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#pragma once
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#include "Vehicle.h"
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// some miami bike leftovers
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enum eBikeNodes {
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@ -22,4 +24,22 @@ public:
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AnimationId m_bikeSitAnimation;
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uint8 unk2[180];
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float m_aSuspensionSpringRatio[4];
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/* copied from VC, one of the floats here is gone, assuming m_bike_unused1 */
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float m_aSuspensionSpringRatioPrev[4];
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float m_aWheelTimer[4];
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//float m_bike_unused1;
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int m_aWheelSkidmarkType[2];
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bool m_aWheelSkidmarkBloody[2];
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bool m_aWheelSkidmarkUnk[2];
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float m_aWheelRotation[2];
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float m_aWheelSpeed[2];
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float m_aWheelPosition[2];
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float m_aWheelBasePosition[2];
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float m_aSuspensionSpringLength[4];
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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/**/
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float m_fTraction;
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};
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