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ProcessPedUpdate
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5
src/entities/PlayerPed.cpp
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5
src/entities/PlayerPed.cpp
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#include "common.h"
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#include "patcher.h"
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#include "PlayerPed.h"
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WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
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int32 field_1488[6];
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float field_1512;
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float m_fFPSMoveHeading;
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void ReApplyMoveAnims(void);
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};
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static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
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