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ProcessPedUpdate
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@@ -67,6 +67,7 @@ public:
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static bool &bForceProcessControl;
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static bool &bProcessCutsceneOnly;
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static void Remove(CEntity *entity);
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static void Add(CEntity *entity);
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static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
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@@ -103,6 +104,8 @@ public:
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static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
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static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
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static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
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static void Remove(void);
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};
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class CPlayerPed;
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