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mobile vehicle rendering
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@ -1816,7 +1816,8 @@ CRenderer::GenerateEnvironmentMap(void)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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// Draw coronas
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DrawEnvMapCoronas(TheCamera.GetForward().Heading());
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if(CustomPipes::VehiclePipeSwitch != CustomPipes::VEHICLEPIPE_MOBILE)
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DrawEnvMapCoronas(TheCamera.GetForward().Heading());
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RwCameraEndUpdate(CustomPipes::EnvMapCam);
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