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mobile vehicle rendering
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@ -123,6 +123,7 @@ CCam::Process(void)
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else
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TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y);
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/* LCS: removed
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CVector Fwd(0.0f, 0.0f, 0.0f);
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Fwd.x = CamTargetEntity->GetForward().x;
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Fwd.y = CamTargetEntity->GetForward().y;
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@ -140,6 +141,9 @@ CCam::Process(void)
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else
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TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f);
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SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar;
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*/
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SpeedVar = 0.0f;
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TargetSpeedVar = 0.0f;
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}else{
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if(CamTargetEntity == FindPlayerPed()){
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// Some fancy smoothing of player position and speed
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@ -665,21 +665,21 @@ extern bool gbRenderWorld2;
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e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
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1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
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DebugMenuEntrySetWrap(e, true);
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static const char *vehpipenames[] = { "MatFX", "Neo" };
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static const char *vehpipenames[] = { "PS2", "Mobile", "Neo" };
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e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
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1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
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1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVarBool8("Render", "Chrome cheat", &CustomPipes::bChromeCheat, nil);
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extern bool gbRenderDebugEnvMap;
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DebugMenuAddVarBool8("Render", "Show Env map", &gbRenderDebugEnvMap, nil);
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DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
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// DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
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// DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
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DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
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DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
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DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
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DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
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// DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
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// DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
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// DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
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// DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
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#endif
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DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
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