Merge pull request #966 from Sergeanur/matrix

Get rid of RwMatrix in CMatrix
This commit is contained in:
Sergeanur
2021-01-20 18:59:33 +02:00
committed by GitHub
8 changed files with 323 additions and 278 deletions

View File

@ -3629,9 +3629,17 @@ CCamera::CalculateDerivedValues(void)
bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
RwV3d c;
c = center;
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
#ifdef GTA_PS2
CVuVector c;
TransformPoint(c, *mat, center);
#else
CVector c = center;
#ifdef FIX_BUGS
c = *mat * center;
#else
RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
#endif
#endif
if(c.y < CDraw::GetNearClipZ()) return false;
if(c.y > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
@ -3644,9 +3652,17 @@ CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
RwV3d c;
c = center;
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
#ifdef GTA_PS2
CVuVector c;
TransformPoint(c, *mat, center);
#else
CVector c = center;
#ifdef FIX_BUGS
c = *mat * center;
#else
RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
#endif
#endif
if(c.y + radius < CDraw::GetNearClipZ()) return false;
if(c.y - radius > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
@ -3664,11 +3680,24 @@ CCamera::IsSphereVisible(const CVector &center, float radius)
}
bool
CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
#ifdef GTA_PS2
CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
#else
CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
#endif
{
int i;
int frustumTests[6] = { 0 };
RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
#ifdef GTA_PS2
TransformPoints(box, 8, *mat, box);
#else
#ifdef FIX_BUGS
for (i = 0; i < 8; i++)
box[i] = *mat * box[i];
#else
RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
#endif
#endif
for(i = 0; i < 8; i++){
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;

View File

@ -641,7 +641,11 @@ public:
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
#ifdef GTA_PS2
bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
#else
bool IsBoxVisible(CVector *box, const CMatrix *mat);
#endif
};
VALIDATE_SIZE(CCamera, 0xE9D8);