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fixes for braking and cloud rotation at high fps
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@ -514,6 +514,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
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else
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brake = mod_HandlingManager.field_4 / m_fMass;
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#ifdef FIX_BUGS
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brake *= CTimer::GetTimeStepFix();
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#endif
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}
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}
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