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CAutomobile damage
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@ -49,7 +49,9 @@ public:
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uint8 m_auto_flagA20 : 1;
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uint8 m_auto_flagA40 : 1;
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uint8 m_auto_flagA80 : 1;
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uint8 field_4DA[2];
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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uint8 field_4DB;
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CEntity *field_4DC; // blow up entity
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uint8 field_4E0[4];
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uint32 m_nBusDoorTimerEnd;
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@ -115,6 +117,7 @@ public:
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void ProcessBuoyancy(void);
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void DoDriveByShootings(void);
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int32 RcbanditCheckHitWheels(void);
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void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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