|
|
|
@ -1,4 +1,5 @@
|
|
|
|
|
#include "common.h"
|
|
|
|
|
#include "main.h"
|
|
|
|
|
#include "patcher.h"
|
|
|
|
|
#include "General.h"
|
|
|
|
|
#include "Pad.h"
|
|
|
|
@ -317,7 +318,7 @@ CAutomobile::ProcessControl(void)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VehicleDamage(1.0f, 0);
|
|
|
|
|
VehicleDamage(0.0f, 0);
|
|
|
|
|
|
|
|
|
|
// special control
|
|
|
|
|
switch(GetModelIndex()){
|
|
|
|
@ -925,7 +926,7 @@ CAutomobile::ProcessControl(void)
|
|
|
|
|
m_fFireBlowUpTimer = 0.0f;
|
|
|
|
|
|
|
|
|
|
// Decrease car health if engine is damaged badly
|
|
|
|
|
if(engineStatus > 225 && m_fHealth > 250.0f)
|
|
|
|
|
if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f)
|
|
|
|
|
m_fHealth -= 2.0f;
|
|
|
|
|
|
|
|
|
|
ProcessDelayedExplosion();
|
|
|
|
@ -1283,12 +1284,6 @@ CAutomobile::HydraulicControl(void)
|
|
|
|
|
{ EAXJMP(0x52D4E0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WRAPPER void
|
|
|
|
|
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
|
|
|
|
{ EAXJMP(0x52F390);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER void
|
|
|
|
|
CAutomobile::ProcessBuoyancy(void)
|
|
|
|
|
{ EAXJMP(0x5308D0);
|
|
|
|
@ -1304,6 +1299,289 @@ CAutomobile::RcbanditCheckHitWheels(void)
|
|
|
|
|
{ EAXJMP(0x53C990);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//WRAPPER void
|
|
|
|
|
//CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
|
|
|
|
//{ EAXJMP(0x52F390);
|
|
|
|
|
void
|
|
|
|
|
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
float damageMultiplier = 0.2f;
|
|
|
|
|
bool doubleMoney = false;
|
|
|
|
|
|
|
|
|
|
if(impulse == 0.0f){
|
|
|
|
|
impulse = m_fDamageImpulse;
|
|
|
|
|
damagedPiece = m_nDamagePieceType;
|
|
|
|
|
damageMultiplier = 1.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CVector pos(0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
|
|
if(!bCanBeDamaged)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// damage flipped over car
|
|
|
|
|
if(GetUp().z < 0.0f && this != FindPlayerVehicle()){
|
|
|
|
|
if(bNotDamagedUpsideDown || m_status == STATUS_PLAYER_REMOTE || bIsInWater)
|
|
|
|
|
return;
|
|
|
|
|
m_fHealth -= 4.0f*CTimer::GetTimeStep();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(impulse > 25.0f && m_status != STATUS_WRECKED){
|
|
|
|
|
if(bIsLawEnforcer &&
|
|
|
|
|
FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
|
|
|
|
|
m_status != STATUS_ABANDONED &&
|
|
|
|
|
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
|
|
|
|
|
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.2f)
|
|
|
|
|
FindPlayerPed()->SetWantedLevelNoDrop(1);
|
|
|
|
|
|
|
|
|
|
if(m_status == STATUS_PLAYER && impulse > 50.0f){
|
|
|
|
|
uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
|
|
|
|
|
CPad::GetPad(0)->StartShake(40000/freq, freq);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(bOnlyDamagedByPlayer){
|
|
|
|
|
if(m_pDamageEntity != FindPlayerPed() &&
|
|
|
|
|
m_pDamageEntity != FindPlayerVehicle())
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(bCollisionProof)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if(m_pDamageEntity){
|
|
|
|
|
if(m_pDamageEntity->m_status == STATUS_PLAYER_PLAYBACKFROMBUFFER &&
|
|
|
|
|
DotProduct(m_vecDamageNormal, GetUp()) > 0.6f)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int oldLightStatus[4];
|
|
|
|
|
for(i = 0; i < 4; i++)
|
|
|
|
|
oldLightStatus[i] = Damage.GetLightStatus((eLights)i);
|
|
|
|
|
|
|
|
|
|
if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){
|
|
|
|
|
float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f;
|
|
|
|
|
|
|
|
|
|
switch(damagedPiece){
|
|
|
|
|
case CAR_PIECE_BUMP_FRONT:
|
|
|
|
|
GetComponentWorldPosition(CAR_BUMP_FRONT, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){
|
|
|
|
|
case CAR_PIECE_BONNET:
|
|
|
|
|
GetComponentWorldPosition(CAR_BONNET, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case CAR_PIECE_BUMP_REAR:
|
|
|
|
|
GetComponentWorldPosition(CAR_BUMP_REAR, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){
|
|
|
|
|
case CAR_PIECE_BOOT:
|
|
|
|
|
GetComponentWorldPosition(CAR_BOOT, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case CAR_PIECE_DOOR_LF:
|
|
|
|
|
GetComponentWorldPosition(CAR_DOOR_LF, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
|
|
|
Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case CAR_PIECE_DOOR_RF:
|
|
|
|
|
GetComponentWorldPosition(CAR_DOOR_RF, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
|
|
|
Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case CAR_PIECE_DOOR_LR:
|
|
|
|
|
GetComponentWorldPosition(CAR_DOOR_LR, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
|
|
|
Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case CAR_PIECE_DOOR_RR:
|
|
|
|
|
GetComponentWorldPosition(CAR_DOOR_RR, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
|
|
|
Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case CAR_PIECE_WING_LF:
|
|
|
|
|
GetComponentWorldPosition(CAR_WING_LF, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case CAR_PIECE_WING_RF:
|
|
|
|
|
GetComponentWorldPosition(CAR_WING_RF, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case CAR_PIECE_WING_LR:
|
|
|
|
|
GetComponentWorldPosition(CAR_WING_LR, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case CAR_PIECE_WING_RR:
|
|
|
|
|
GetComponentWorldPosition(CAR_WING_RR, pos);
|
|
|
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case CAR_PIECE_WHEEL_LF:
|
|
|
|
|
case CAR_PIECE_WHEEL_LR:
|
|
|
|
|
case CAR_PIECE_WHEEL_RF:
|
|
|
|
|
case CAR_PIECE_WHEEL_RR:
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case CAR_PIECE_WINDSCREEN:
|
|
|
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
|
|
|
uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN);
|
|
|
|
|
SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN);
|
|
|
|
|
if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){
|
|
|
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
|
|
|
|
|
doubleMoney = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){
|
|
|
|
|
int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f;
|
|
|
|
|
money = min(money, 40);
|
|
|
|
|
if(money > 2){
|
|
|
|
|
sprintf(gString, "$%d", money);
|
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
|
|
|
|
|
|
|
|
|
|
if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->m_status == STATUS_PLAYER)
|
|
|
|
|
damage *= 7.0f;
|
|
|
|
|
|
|
|
|
|
if(damage > 0.0f){
|
|
|
|
|
int oldHealth = m_fHealth;
|
|
|
|
|
if(this == FindPlayerVehicle()){
|
|
|
|
|
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
|
|
|
|
|
}else{
|
|
|
|
|
if(damage > 35.0f && pDriver)
|
|
|
|
|
pDriver->Say(SOUND_PED_CAR_COLLISION);
|
|
|
|
|
m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f;
|
|
|
|
|
}
|
|
|
|
|
if(m_fHealth <= 0.0f && oldHealth > 0)
|
|
|
|
|
m_fHealth = 1.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// play sound if a light broke
|
|
|
|
|
for(i = 0; i < 4; i++)
|
|
|
|
|
if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){
|
|
|
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i?
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(m_fHealth < 250.0f){
|
|
|
|
|
// Car is on fire
|
|
|
|
|
if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){
|
|
|
|
|
// Set engine on fire and remember who did this
|
|
|
|
|
Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
|
|
|
|
|
m_fFireBlowUpTimer = 0.0f;
|
|
|
|
|
m_pSetOnFireEntity = m_pDamageEntity;
|
|
|
|
|
if(m_pSetOnFireEntity)
|
|
|
|
|
m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
|
|
|
|
|
}
|
|
|
|
|
}else{
|
|
|
|
|
if(GetModelIndex() == MI_BFINJECT){
|
|
|
|
|
if(m_fHealth < 400.0f)
|
|
|
|
|
Damage.SetEngineStatus(200);
|
|
|
|
|
else if(m_fHealth < 600.0f)
|
|
|
|
|
Damage.SetEngineStatus(100);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
|
|
|
|
|
{
|
|
|
|
|
int i, n;
|
|
|
|
|
|
|
|
|
|
if(!GetIsOnScreen())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// FindPlayerSpeed() unused
|
|
|
|
|
|
|
|
|
|
n = (int)amount/20;
|
|
|
|
|
|
|
|
|
|
for(i = 0; i < ((n+4)&0x1F); i++)
|
|
|
|
|
CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos,
|
|
|
|
|
CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
|
|
|
|
|
CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
|
|
|
|
|
0.006f));
|
|
|
|
|
|
|
|
|
|
for(i = 0; i < n+2; i++)
|
|
|
|
|
CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST,
|
|
|
|
|
CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x,
|
|
|
|
|
CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y,
|
|
|
|
|
pos.z),
|
|
|
|
|
CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
|
|
|
|
|
|
|
|
|
|
n = (int)amount/50 + 1;
|
|
|
|
|
for(i = 0; i < n; i++)
|
|
|
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos,
|
|
|
|
|
CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
|
|
|
|
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
|
|
|
|
CGeneral::GetRandomNumberInRange(0.1f, 0.25f)),
|
|
|
|
|
nil,
|
|
|
|
|
CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
|
|
|
|
|
CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
|
|
|
|
|
CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
|
|
|
|
|
0,
|
|
|
|
|
CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
|
|
|
|
|
{
|
|
|
|
@ -2292,6 +2570,7 @@ STARTPATCHES
|
|
|
|
|
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
|
|
|
|
|