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Remove Miami stuff
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@ -109,18 +109,6 @@ enum eFlightModel
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FLIGHT_MODEL_SEAPLANE
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};
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#ifdef MIAMI
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enum eVehicleAppearance
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{
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VEHICLE_NONE,
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VEHICLE_CAR,
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VEHICLE_BIKE,
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VEHICLE_HELI,
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VEHICLE_BOAT,
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VEHICLE_PLANE,
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};
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#endif
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// Or Weapon.h?
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void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
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@ -184,10 +172,6 @@ public:
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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#ifdef MIAMI
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uint8 bParking : 1;
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#endif;
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 m_nPacManPickupsCarried;
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@ -252,9 +236,6 @@ public:
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virtual void Load(uint8*& buf);
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#endif
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#ifdef MIAMI
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eVehicleAppearance GetVehicleAppearance(void);
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#endif
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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@ -310,4 +291,9 @@ public:
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static bool m_bDisableMouseSteering;
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};
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static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
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void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
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