Remove Miami stuff

This commit is contained in:
Sergeanur
2020-05-05 18:04:18 +03:00
parent dfe0642195
commit 9960c41193
50 changed files with 14 additions and 2028 deletions

View File

@ -229,11 +229,9 @@ CAutomobile::ProcessControl(void)
colModel = GetColModel();
bWarnedPeds = false;
#ifndef MIAMI
// skip if the collision isn't for the current level
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
return;
#endif
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;

View File

@ -197,6 +197,8 @@ public:
static void SetAllTaxiLights(bool set);
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
inline uint8 GetCarDoorFlag(int32 carnode) {
switch (carnode) {
case CAR_DOOR_LF:

View File

@ -109,10 +109,8 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
void
CBoat::ProcessControl(void)
{
#ifndef MIAMI
if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
#endif
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;

View File

@ -72,6 +72,8 @@ public:
};
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
extern float MAX_WAKE_LENGTH;
extern float MIN_WAKE_INTERVAL;
extern float WAKE_LIFETIME;

View File

@ -95,3 +95,4 @@ public:
static void ActivateHeli(bool activate);
};
static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");

View File

@ -63,6 +63,7 @@ public:
static bool HasCesnaBeenDestroyed(void);
static bool HasDropOffCesnaBeenShotDown(void);
};
static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
extern float LandingPoint;
extern float TakeOffPoint;

View File

@ -91,3 +91,4 @@ public:
float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
static void UpdateTrains(void);
};
static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");

View File

@ -99,9 +99,6 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
#ifdef MIAMI
bParking = false;
#endif
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@ -121,9 +118,6 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
#ifdef MIAMI
AutoPilot.m_nSwitchDistance = 20;
#endif
}
CVehicle::~CVehicle()
@ -1353,23 +1347,3 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 99);
}
#endif
#ifdef MIAMI
eVehicleAppearance
//--MIAMI: TODO, implement VC version, appearance != type
// This would work for cars, boats and bikes but not for planes and helis
CVehicle::GetVehicleAppearance(void)
{
if (IsCar())
return VEHICLE_CAR;
if (IsBoat())
return VEHICLE_BOAT;
if (IsBike())
return VEHICLE_BIKE;
if (IsPlane())
return VEHICLE_PLANE;
if (IsHeli())
return VEHICLE_HELI;
return VEHICLE_NONE;
}
#endif

View File

@ -109,18 +109,6 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
#ifdef MIAMI
enum eVehicleAppearance
{
VEHICLE_NONE,
VEHICLE_CAR,
VEHICLE_BIKE,
VEHICLE_HELI,
VEHICLE_BOAT,
VEHICLE_PLANE,
};
#endif
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@ -184,10 +172,6 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
#ifdef MIAMI
uint8 bParking : 1;
#endif;
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@ -252,9 +236,6 @@ public:
virtual void Load(uint8*& buf);
#endif
#ifdef MIAMI
eVehicleAppearance GetVehicleAppearance(void);
#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@ -310,4 +291,9 @@ public:
static bool m_bDisableMouseSteering;
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);