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Merge branch 'master' into miami
# Conflicts: # src/control/Darkel.cpp # src/core/main.cpp
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@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon;
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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int8 CDarkel::bStandardSoundAndMessages;
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int8 CDarkel::bNeedHeadShot;
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int8 CDarkel::bProperKillFrenzy;
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bool CDarkel::bStandardSoundAndMessages;
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bool CDarkel::bNeedHeadShot;
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bool CDarkel::bProperKillFrenzy;
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uint16 CDarkel::Status;
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uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
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int32 CDarkel::ModelToKill;
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@ -24,9 +24,9 @@ private:
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static int32 AmmoInterruptedWeapon;
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static int32 KillsNeeded;
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static int8 InterruptedWeapon;
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static int8 bStandardSoundAndMessages;
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static int8 bNeedHeadShot;
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static int8 bProperKillFrenzy;
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static bool bStandardSoundAndMessages;
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static bool bNeedHeadShot;
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static bool bProperKillFrenzy;
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static uint16 Status;
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static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
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static int32 ModelToKill;
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