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update librw (matfx)
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@ -156,6 +156,14 @@ CGame::InitialiseRenderWare(void)
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LightsCreate(Scene.world);
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CreateDebugFont();
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#ifdef LIBRW
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#ifdef PS2_MATFX
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rw::MatFX::modulateEnvMap = true;
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#else
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rw::MatFX::modulateEnvMap = false;
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#endif
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#endif
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CFont::Initialise();
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CHud::Initialise();
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