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more fixes to librw stuff
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@ -351,7 +351,7 @@ CreateTxdImageForVideoCard()
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return false;
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}
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#ifdef LIBRW
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#ifdef RW_GL3
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// so we can read back DXT with GLES
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// only works for textures that are not yet loaded
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// so let's hope that is the case for all
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@ -385,7 +385,7 @@ CreateTxdImageForVideoCard()
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delete []buf;
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delete pDir;
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CStreaming::RemoveTxd(i);
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#ifdef LIBRW
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#ifdef RW_GL3
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rw::gl3::needToReadBackTextures = false;
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#endif
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return false;
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@ -414,7 +414,7 @@ CreateTxdImageForVideoCard()
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RwStreamClose(img, nil);
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delete []buf;
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#ifdef LIBRW
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#ifdef RW_GL3
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rw::gl3::needToReadBackTextures = false;
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#endif
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