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https://github.com/halpz/re3.git
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peds starting to work
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@ -81,13 +81,13 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
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{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -263,13 +263,13 @@ char const *aStdAnimations[] = {
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"bomber",
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"WEAPON_hgun_rload",
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"WEAPON_AK_rload",
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"FPS_PUNCH",
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"FPS_BAT",
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"FPS_UZI",
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"FPS_PUMP",
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"FPS_AK",
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"FPS_M16",
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"FPS_ROCKET",
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// "FPS_PUNCH",
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// "FPS_BAT",
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// "FPS_UZI",
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// "FPS_PUMP",
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// "FPS_AK",
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// "FPS_M16",
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// "FPS_ROCKET",
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"FIGHTIDLE",
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"FIGHT2IDLE",
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"FIGHTsh_F",
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@ -825,7 +825,8 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a
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void
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CAnimManager::LoadAnimFiles(void)
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{
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LoadAnimFile("ANIM\\PED.IFP");
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// LoadAnimFile("ANIM\\PED.IFP");
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LoadAnimFile("ANIM\\PED_MIAMI.IFP");
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ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
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CreateAnimAssocGroups();
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}
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@ -986,15 +987,6 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
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kf->deltaTime = fbuf[10]; // absolute time here
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}
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}
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/*
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// convert absolute time to deltas
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for(l = seq->numFrames-1; l > 0; l--){
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KeyFrame *kf1 = seq->GetKeyFrame(l);
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KeyFrame *kf2 = seq->GetKeyFrame(l-1);
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kf1->deltaTime -= kf2->deltaTime;
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}
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*/
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}
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hier->RemoveQuaternionFlips();
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@ -61,13 +61,13 @@ enum AnimationId
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ANIM_BOMBER,
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ANIM_HGUN_RELOAD,
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ANIM_AK_RELOAD,
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ANIM_FPS_PUNCH,
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ANIM_FPS_BAT,
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ANIM_FPS_UZI,
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ANIM_FPS_PUMP,
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ANIM_FPS_AK,
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ANIM_FPS_M16,
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ANIM_FPS_ROCKET,
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// ANIM_FPS_PUNCH,
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// ANIM_FPS_BAT,
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// ANIM_FPS_UZI,
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// ANIM_FPS_PUMP,
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// ANIM_FPS_AK,
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// ANIM_FPS_M16,
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// ANIM_FPS_ROCKET,
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ANIM_FIGHT_IDLE,
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ANIM_FIGHT2_IDLE,
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ANIM_FIGHT_SH_F,
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@ -2,26 +2,29 @@
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#include "PedModelInfo.h"
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#include "Bones.h"
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#ifdef PED_SKIN
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int
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ConvertPedNode2BoneTag(int node)
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{
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switch(node){
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case PED_TORSO: return BONE_waist;
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case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
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// return BONE_mid; // this is what PS2/PC use
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_upperarml;
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case PED_UPPERARMR: return BONE_upperarmr;
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case PED_HANDL: return BONE_Lhand;
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case PED_HANDR: return BONE_Rhand;
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case PED_UPPERLEGL: return BONE_upperlegl;
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case PED_UPPERLEGR: return BONE_upperlegr;
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case PED_FOOTL: return BONE_footl;
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case PED_FOOTR: return BONE_footr;
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case PED_LOWERLEGR: return BONE_lowerlegl;
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case PED_MID: return BONE_spine1;
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_l_upperarm;
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case PED_UPPERARMR: return BONE_r_upperarm;
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case PED_HANDL: return BONE_l_hand;
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case PED_HANDR: return BONE_r_hand;
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case PED_UPPERLEGL: return BONE_l_thigh;
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case PED_UPPERLEGR: return BONE_r_thigh;
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case PED_FOOTL: return BONE_l_foot;
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case PED_FOOTR: return BONE_r_foot;
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case PED_LOWERLEGR: return BONE_r_calf;
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case PED_LOWERLEGL: return BONE_l_calf;
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case PED_FOREARML: return BONE_l_forearm;
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case PED_FOREARMR: return BONE_r_forearm;
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case PED_CLAVICLEL: return BONE_l_clavicle;
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case PED_CLAVICLER: return BONE_r_clavicle;
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case PED_NECK: return BONE_neck;
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}
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assert(0 && "this node has no bone");
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return -1;
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}
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@ -29,24 +32,28 @@ const char*
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ConvertBoneTag2BoneName(int tag)
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{
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switch(tag){
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case BONE_waist: return "Swaist";
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case BONE_upperlegr: return "Supperlegr";
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case BONE_lowerlegr: return "Slowerlegr";
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case BONE_footr: return "Sfootr";
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case BONE_upperlegl: return "Supperlegl";
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case BONE_lowerlegl: return "Slowerlegl";
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case BONE_footl: return "Sfootl";
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case BONE_mid: return "Smid";
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case BONE_torso: return "Storso";
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case BONE_head: return "Shead";
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case BONE_upperarmr: return "Supperarmr";
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case BONE_lowerarmr: return "Slowerarmr";
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case BONE_Rhand: return "SRhand";
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case BONE_upperarml: return "Supperarml";
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case BONE_lowerarml: return "Slowerarml";
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case BONE_Lhand: return "SLhand";
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case BONE_root: return "Root";
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case BONE_pelvis: return "Pelvis";
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case BONE_spine: return "Spine";
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case BONE_spine1: return "Spine1";
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case BONE_neck: return "Neck";
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case BONE_head: return "Head";
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case BONE_l_clavicle: return "Bip01 R Clavicle";
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case BONE_l_upperarm: return "R UpperArm";
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case BONE_l_forearm: return "R Forearm";
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case BONE_l_hand: return "R Hand";
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case BONE_l_finger: return "R Fingers";
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case BONE_r_clavicle: return "Bip01 L Clavicle";
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case BONE_r_upperarm: return "L UpperArm";
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case BONE_r_forearm: return "L Forearm";
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case BONE_r_hand: return "L Hand";
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case BONE_r_finger: return "L Fingers";
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case BONE_l_thigh: return "L Thigh";
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case BONE_l_calf: return "L Calf";
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case BONE_l_foot: return "L Foot";
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case BONE_r_thigh: return "R Thigh";
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case BONE_r_calf: return "R Calf";
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case BONE_r_foot: return "R Foot";
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}
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return nil;
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}
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#endif
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@ -2,22 +2,28 @@
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enum BoneTag
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{
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BONE_waist,
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BONE_upperlegr,
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BONE_lowerlegr,
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BONE_footr,
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BONE_upperlegl,
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BONE_lowerlegl,
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BONE_footl,
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BONE_mid,
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BONE_torso,
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BONE_head,
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BONE_upperarmr,
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BONE_lowerarmr,
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BONE_Rhand,
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BONE_upperarml,
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BONE_lowerarml,
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BONE_Lhand,
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BONE_root = 0,
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BONE_pelvis = 1,
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BONE_spine = 2,
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BONE_spine1 = 3,
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BONE_neck = 4,
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BONE_head = 5,
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BONE_l_clavicle = 31,
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BONE_l_upperarm = 32,
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BONE_l_forearm = 33,
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BONE_l_hand = 34,
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BONE_l_finger = 35,
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BONE_r_clavicle = 21,
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BONE_r_upperarm = 22,
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BONE_r_forearm = 23,
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BONE_r_hand = 24,
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BONE_r_finger = 25,
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BONE_l_thigh = 41,
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BONE_l_calf = 42,
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BONE_l_foot = 43,
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BONE_r_thigh = 51,
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BONE_r_calf = 52,
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BONE_r_foot = 53,
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};
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int ConvertPedNode2BoneTag(int node);
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