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Use original animation names from VCS
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@ -242,7 +242,7 @@ void CWaterCannon::PushPeds(void)
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ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
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ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
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}
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ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
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ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0);
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CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
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CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
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