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https://github.com/halpz/re3.git
synced 2025-06-30 15:56:20 +00:00
Use original animation names from VCS
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@ -48,9 +48,9 @@ CPhoneInfo::Update(void)
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TheCamera.SetWideScreenOff();
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pPhoneDisplayingMessages = nil;
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bDisplayingPhoneMessage = false;
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CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
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CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK);
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if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
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CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
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CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
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endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
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endAssoc->SetFinishCallback(PhonePutDownCB, player);
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} else {
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@ -107,7 +107,7 @@ CPhoneInfo::Update(void)
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
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TheCamera.SetWideScreenOn();
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playerInfo->MakePlayerSafe(true);
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CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
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CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
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phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
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bPickingUpPhone = true;
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pCallBackPed = player;
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@ -363,10 +363,10 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
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CPed *ped = CPhoneInfo::pCallBackPed;
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ped->m_nMoveState = PEDMOVE_STILL;
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
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if (assoc->blendAmount > 0.5f && ped)
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
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CPhoneInfo::pCallBackPed = nil;
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}
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@ -521,7 +521,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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state->aFunctionCallbackID[i] = 0;
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}
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}else{
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state->aAnimId[i] = NUM_STD_ANIMS;
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state->aAnimId[i] = ANIM_STD_NUM;
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state->aCurTime[i] = 0;
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state->aSpeed[i] = 85;
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state->aFunctionCallbackID[i] = 0;
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@ -548,7 +548,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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}
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}
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else {
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state->aAnimId2[i] = NUM_STD_ANIMS;
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state->aAnimId2[i] = ANIM_STD_NUM;
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state->aCurTime2[i] = 0;
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state->aSpeed2[i] = 85;
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state->aFunctionCallbackID2[i] = 0;
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@ -611,13 +611,13 @@ bool HasAnimGroupLoaded(uint8 group)
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void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
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{
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CAnimBlendAssociation* anim1;
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if (state->animId <= 3)
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if (state->animId <= ANIM_STD_IDLE)
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anim1 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f);
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else if (HasAnimGroupLoaded(state->groupId))
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anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f);
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else
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anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WALK, 100.0f);
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anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f);
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anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
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anim1->speed = state->speed * 3.0f / 255.0f;
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@ -629,7 +629,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
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float blend = state->blendAmount * 2.0f / 255.0f;
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CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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(state->secAnimId > 3) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
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(state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
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(AnimationId)state->secAnimId, 100.0f);
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anim2->SetCurrentTime(time);
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anim2->speed = speed;
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@ -641,7 +641,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
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float time = state->partAnimTime * 4.0f / 255.0f;
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float speed = state->partAnimSpeed * 3.0f / 255.0f;
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float blend = state->partBlendAmount * 2.0f / 255.0f;
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if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE && HasAnimGroupLoaded(state->partGroupId)){
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if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){
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CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f);
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anim3->SetCurrentTime(time);
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@ -659,10 +659,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
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for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++)
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assoc->SetBlend(0.0f, -1.0f);
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for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
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if (state->aAnimId[i] == NUM_STD_ANIMS)
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if (state->aAnimId[i] == ANIM_STD_NUM)
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continue;
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CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
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state->aAnimId[i] > 3 ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
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state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
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(AnimationId)state->aAnimId[i]);
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anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
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anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
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@ -677,10 +677,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
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anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
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}
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for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
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if (state->aAnimId2[i] == NUM_STD_ANIMS)
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if (state->aAnimId2[i] == ANIM_STD_NUM)
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continue;
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CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
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state->aAnimId2[i] > 3 ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
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state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
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(AnimationId)state->aAnimId2[i]);
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anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
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anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
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@ -4756,7 +4756,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
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pPlayer->m_pPed->m_pVehicleAnim = nil;
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pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
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CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
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CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
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pPlayer->m_pPed->RestartNonPartialAnims();
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AudioManager.PlayerJustLeftCar();
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pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
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@ -822,7 +822,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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}
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}
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pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
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pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
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pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f);
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}
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}
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}
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@ -839,7 +839,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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pPed->m_pVehicleAnim = nil;
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pPed->RestartNonPartialAnims();
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pPed->SetMoveState(PEDMOVE_NONE);
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CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
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CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
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pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
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pPed->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
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@ -2627,10 +2627,10 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
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CPed* pPed = pPlayer->m_pPed;
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if (pPed->InVehicle())
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return IsVehicleStopped(pPed->m_pMyVehicle);
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if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
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if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE))
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return false;
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return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
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!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
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@ -55,7 +55,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
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else
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pPed->m_nStoredMoveState = PEDMOVE_STILL;
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CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
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CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE);
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pPed->bIsPedDieAnimPlaying = false;
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}
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return 0;
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@ -346,7 +346,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
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UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil);
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return 0;
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}
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case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
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