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bit more GTA_VERSION and GTA_PS2
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@ -998,6 +998,8 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
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return material;
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}
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bool initialised;
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RpAtomic*
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CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
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{
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@ -1011,7 +1013,12 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
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RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data);
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RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
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RpMatFXAtomicEnableEffects(atomic);
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// PS2 sets of PS2Manager lighting CB here
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#ifdef GTA_PS2
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if(!initialised){
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SetupPS2ManagerLightingCallback(RpAtomicGetInstancePipeline(atomic));
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initialised = true;
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}
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#endif
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}
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return atomic;
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}
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